Category Archives: Uncategorized

Survival SPECulation: Day Two

So my second day of full Survival was not particularly exciting, although I was pleased to wake up and find all sorts of helpful hints and the like left in comments on my blog (and really has me wanting to make a “What hunter spec are you?” poll, just for curiosity’s sake, since it seems a good deal of you actually are not BM!)

I did enough dailies to learn that my pet can hold aggro just fine if I let him chew on the mob for five seconds or so before I open up. I’m just so used to BM where I can basically start shooting the second I send my pet in. (Now to be fair, I do usually have to be in Aspect of the Beast even as BM or else I’ll pull, but hey.) Once I figured this out, solo’ing became much better than it was yesterday especially because I never dipped below about 80% mana. Ever. My inner mana-starved Beast Master kinda wanted to cry about it, I’ll admit.

I got into a quick Heroic Azjol’Nerub, and then a Heroic Violet Hold later on. I kept Recount open and set to “Show Current Fight” for each. My reaction to the resulting numbers was extremely variable, bouncing anywhere between “Gosh, this isn’t nearly as good as my BM numbers” to “Why am I getting Patchwerk numbers in a five-man?” The vast majority of my reactions were firmly in the middle, though– the “I am doing about the same amount of DPS” camp. All it took, though, was a good solid string of crits to push me back closer to 10man Patchwerk territory.

I have discovered that where Beast Master is all about mobility with things like Kindred Spirits, Survival and Sniper Training lean much more towards stillness. It’s sort of a new style of playing that I’m still trying to get used to. See, I love running around while fighting. It’s especially bad on my druid because all I ever cast are HoTs so I’ll run circles around the boss, jumping frantically up and down and twirling around while I toss Lifeblooms and Wild Growths around. While I’m not quite to that point with my hunter (thanks to the whole you-gotta-stand-still-to-shoot-anyway thing), I still enjoy mobility and I strafe around a lot, so learning to suppress that has been kinda difficult.

The day ended with pounding away on training dummies. Again, the numbers I wound up with were extremely varied. At best, I was getting about 400 DPS more than I do as BM, and at worst, about 100 less. The majority of my experiments placed me about 150ish DPS more than BM with no outside buffs. Honestly I don’t know if that’s good or not; I have no idea how much this Fabled Big Survival DPS Increase is supposed to be. ANYWAYS, as far as I am aware, I am using the correct glyphs, spec, and shot priority– juggling my two DoTs (Black Arrow and Serpent Sting) and then Kill Shot -> Explosive Shot -> Aimed Shot -> Steady Shot, as well as having to shake things up with the occasional Lock & Load procs. The Survival rotation is rather complex, but I’m pretty sure I had it down. It really does feel like a Boomkin on Speed (I am allowed to say this because nobody wants Trees in Violet Hold, they all want Priests for some reason which I’ve yet to ascertain. So I’ve spent a lot of time in the chicken suit lately when I play my druid.)

Honestly the biggest thing I noticed from my tests was that I can do 180,000 damage before running out of mana as Beast Master, and 260,000 before running out of mana as Survival. Similar DPS, but huge difference in overall net damage done.

Regardless, I am only two days into the Grand Experiment, so we’ll see how things continue to go…

The Fable of the Worst Bank Ninja Ever

This story posted over at World of Matticus reminded me of an incident that happened to me about a year or so back and that miraculously I don’t think I ever posted about. Now because this did happen so long ago, I’m a little iffy on the details, but for the most part this is all true.

Let me set the stage… I’m in my guild (the big one, from back in the day, which I was an officer of and, for a very brief time, guild leader as well), a good many of us are online and I’m sitting around in Stormwind doing something or other. Suddenly I get a whisper from some random level 11 priest or something.

“can i join ur guild plz”

I whisper back the standard answer for requests like that. “Sorry, we aren’t recruiting right now.”

“prety plz i am a wow gm, wuldnt u like a wow gm in ur guild?”

*blink blink*

Guild chat time.  “Hahaha, hey guys, I’m getting a whisper from some guy who claims to be a GM and he  wants to join the guild.”

The response?  An overwhelming “omg omg let him join let him join!”

And so, grinning like an idiot, I invited him. And we as a guild smothered him with over-the-top adoration.

Wow a real GM! Joining our guild! Such an honor! This is the best thing that has ever happened to me in game!” and et cetera.

“ty ty”

We continued to make it a big deal but our newcomer was quiet for a bit. I found him in Stormwind and noticed he was standing in front of the guild bank.

“can i get promoted”

“Why?”

“can i just get promoted plz just for 2 secs”

“Sorry, you haven’t met the requirements for a promotion yet.”

“wut r the reqiuermants”

“Well… you have to be active in the guild, and you have to be reeeeeeeeally good at RP.” We exaggerated that last part out a lot.

“wut is rp”

“It’s when you make a story for your character and make your character act the way you think they would.”

“o”

Silence.

“ya i have a rly gud rp”

“Oh? Why don’t you tell us a little about your character?”

More silence.

“cant”

“Why not?”

“because I am a GM lol it has to be secret”

“Oh wow, Blizzard GMs have to have secret character backstories? That sounds hardcore.  Your character must be really awesome!”

“ya it is rly awesome.   so can i get promoted plz”

“Nope, sorry, we only do promotions once a week at our guild meetings.”

“prty plz just for 2 secs”

“Nope.”

“but i am a gm dont u want a gm officer”

“You have to wait until the guild meeting just like everyone else.  As a GM, you should know all about rules.”

Finally the guy quit trying amidst most of us giggling up a storm in officer chat, and he logged out in front of the guild bank. We /gkicked him afterwards.

The moral of the story is… if any of you aspiring *cough* Blizz GMs out there want a guild promotion, you’d better not only have a RLY GUD RP, but be willing to wait until the guild meeting! =P

The End. /bow

Round One: FIGHT!

I really appreciate all the comments and ideas that were left on my blog post where I admitted that I was feeling sort of “lost in WoW” lately. After a bit of thought and a slight break, I’m thinking a major part of my problem is a lack of focus. I feel stretched too thin between my main character and then two level 74 toons– if I’m playing one, I keep thinking “I should be playing one of my others” in the back of my mind. Which is weird because I don’t really have any outside pressure to play any character in particular; I just feel bad when I can’t give them equal attention.

To remedy this, I am going to pick one alt toon to focus on and really concentrate on getting to 80. I think having that as a concrete goal will certainly give me something to do over the next couple of weeks.

And guys… I’ll need your help to pick.

/Announcer Voice On

lunapikerawr

And in this corner we have… Lunapike the Diplomat, level 74 Tauren Hunter. She was Pike’s second hunter to hit level 70 and is on the fast track to becoming her second level 80 hunter… and perhaps her second level 80, period! She resides on the RP-PvP server The Venture Co. (US) where she has resided since her mid-20s when she transferred there from a normal PvP server, and has a good half a level or so on our second contestant.

Strengths:
– Is a hunter, and Pike likes hunters. And playing another one would possibly give her more blog post ideas.
– Has tamed a Giant Enemy Crab which she named Genji
– Is the highest leveled Hordie of Pike’s, and as such has the drive and motivation to get to 80 so she can start collecting badges and passing out heirloom items, not to mention get sexy gear
– As a Hordie, gets to see the other side of the Northrend storyline which Pike hasn’t seen yet!
– Easier to quest with than the second contestant, in general
– Is a Female Tauren, the best playable model in game
– Pike is actually not allergic to cows

Weaknesses:
– Is dirt poor. Lacks epic flying and dual spec. (Not that dual spec is quite so important for a hunter, but ya know.)
– …is a hunter, and Pike already has one (or three, or four, or…).
– Is going to cause Pike to dissolve into fits of tears when she finds out dailies are a gankfest (sort of a repeat of what happened when she went to the Isle of Quel’danas with this character back in the day)
– Has a heck of a time getting into instances. Tends to get ganked by swarms of 80s at the meeting stone after finally finding a group (though she can take on most players of equal level).
– Has no “connections” to any raid groups

tamaryncast

And in this corner we have… Tamaryn, the… Tree! Level 74 Night Elf Druid. Though much “younger” than Lunapike, she has quickly climbed up the levels and currently sits a mere half a level or so behind the tauren, ready to surpass her at a given notice. She lives on the RP server Silver Hand (US) alongside Pike’s main, Tawyn.

Strengths:
– Is not a hunter and is thus an all new experience for Pike
– Has both Swift Flight Form and dual-spec thanks to Tawyn’s obsession with the Argent Tournament
– In Boomkin form, outDPS’s Lunapike, stupid Starfire crits (though to be fair, Lunapike is wearing a leveling spec whereas Tamaryn pretty much snatched something from Elitist Jerks)
– Is invited to instance groups within about thirty seconds
– Has the 10%-extra-XP shoulders
– Already has connections with various raid groups via Tawyn
– Is a Tree, the second best playable model in game

Weaknesses:
– May possibly cause Pike to start blogging about druidy things (on occasion!! Pike will still be playing her main.)
– Will be redo’ing a lot of leveling content Pike has already seen on Tawyn
– No real drive to get to 80 other than wanting to have a max-level healer alt since a.) Tawyn has already passed out heirloom items like candy on Hallow’s End and b.) it’s not like the way gear looks matters in tree form
– Pike has a deep-seated fear that if she gets a healer to level 80, she will never be allowed to play a hunter in a raid ever again
– Pike is allergic to trees

Who will win and become the part of Pike’s Next Big Project, and who will have to sit on the sidelines and be the “Third” (possible bad Ender’s Game joke not intended)?

ONLY YOU WILL DETERMINE THEIR FATE.

/Announcer voice off

Comment and vote today! *nod*

Note: Just to be clear, I really enjoy playing both of these characters and would be quite happy to level either. That’s why I can’t decide! >.>

A Hunter's Guide to Naxxramas Bosses: Frostwyrm Lair

In the spirit of A Hunter’s Guide to Karazhan Bosses, I now present you with: A Hunter’s Guide to Naxxramas Bosses! A quick reference guide for those of you who are perhaps newer to Naxx. Remember though, you may or may not do the bosses in this order… so a handy-dandy navigation menu for you (articles will be linked to as they go live):

Navigation:
Spider Wing: Anub’rekhan, Grand Widow Faerlina, Maexxna
Plague Wing: Noth the Plaguebringer, Heigan the Unclean, Loatheb
Abomination Wing: Patchwerk, Grobbulus, Gluth, Thaddius
Military Wing: Instructor Razuvious, Gothik the Harvester, Four Horsemen
Frostwyrm Lair: Sapphiron, Kel’Thuzad

FROSTWYRM LAIR:

Sapphiron:

sapphiron2

“Once a noble blue dragon within the mountains of Northrend, Sapphiron was slain by Arthas during his campaign through the frozen north. Resurrected to serve him, Sapphiron guards Kel’Thuzad’s lair eternally, awaiting those who would dare tresspass upon his master.”

DPS Sapphiron. Let the healers know if you get cursed. Don’t stand in the blizzard.

When Sapphiron flies up in the air, run towards the entryway (where you came in)– two people will be turned into iceblocks. Unless you are one of those people, run behind the ice block and don’t move. Sapphiron will do a move that will one-shot anyone who isn’t standing behind an ice block.

Sapphiron will land, rinse and repeat.

It’s not a bad idea to misdirect to the tank everytime Sapphie lands.

Sapphiron has a wonky hitbox; I’ve found myself melee’ing him on accident more than once even though I was seriously standing on the other end of the room. Sorta like Onyxia. Soooo just watch out for that!

Kel’Thuzad:

kelthuzad_comic

“The Lich, Kel’Thuzad. He serves the Lich King without question, a necromancer of great prowess in life, turned to a master of necromancy after his death. It is said he is the most loyal of the Lich King’s subjects.”

This fight is split up into two very different phases. During phase one keep your pet by your side at all times. There will be stuff coming towards you (you will be standing in the circle in the center of the room) that you will want to kill. Your job will firstly be on the little skeletons, but as you progress you will be focusing more on the banshees. Don’t touch the abominations! The melee and tanks will deal with those.

After this, Kel’Thuzad himself will show up. First thing’s first: spread out. Don’t be standing next to anyone. (But be sure you’re still in range of as many healers as you can get. Very important.)

DPS Kel’Thuzad. Watch out for Void Zones that will show up under you; move if one does. Sometimes something will happen called “mana detonation”, it drains your mana and blows up anyone standing next to you (see what I meant about spreading out?)

People will get ice-blocked. IF THIS HAPPENS TO YOU, IT IS IMPERATIVE THAT YOUR HEALERS KNOW IMMEDIATELY, if you don’t get any heals you will die in about two seconds. Depending on the experience level of your raid you will probably have to either announce in Vent or spam a macro or something.

Partway through the fight giant bugs will show up that a tank will pick up. You may be asked to misdirect these to the tank; it helps to have a macro ready for this. ( /cast [target=tank’s name] Misdirection , then shoot the bugs.)

If you’re on 25-man KT you’ll get mind controlled sometimes, you’ll just have to deal with it as far as I’m aware (KT is one of the few Naxx fights I haven’t done on 25-man yet x_x)

Warning: It is very possible for your pet to eat void zones. The likelihood of this happening increases with the amount of melee DPS in your raid group. If you can’t keep a very close eye on your pet and your group is melee heavy, you may opt to have him sit this one out, at least for the first part of the KT fight. He can usually go safely back in once the bugs come out.

Grats on beating Naxx!

…wait, a challenger appears!

Mr. Bigglesworth

image_of_mr_bigglesworth

“The last living creature in Naxxramas, this cat is said to be the last thread connecting Kel’thuzad to his mortal life. It is said that any who dare to harm a hair on his head doom themselves to… well, nevermind. I’m sure no one would be foolish enough to lay a hand on Kel’thuzad’s precious pet. “

funny-pictures-exclamation-cat

…I say we take off and nuke the cat from orbit. It’s the only way to be sure.

And so our heroes have reached the end of their journey and returned home safely. But because we want you to keep tuning in, next time REVENGE OF THE SON OF MISTER BIGGLESWORTH, THE NINJA MECHA-CAT WITH LUPUS.

*static*

Pike's Avatar Commissions Are Now Open!

Details are available at my Art Commissions page. Bear with me if I messed up somewhere or am not doing this right, I’m very new at this!

I would like to point out that for the time being I am only doing avatars, I haven’t opened up bigger “art project” and non-avatar commissions yet. The reason for this– and perhaps I am being optimistic, but hey– is that I am sort of predicting getting a lot of avatar commissions upfront and I don’t want to overwhelm myself too quickly by opening up vacancies for bigger pieces of art as well. Rest assured that I will be doing that in the future, and I will announce when I am.

It is my hope that by doing art commissions I will be able to continue to provide lots of blogstuff for you guys to read without having to go find another job. And to those of you who have already donated purely out of altruism– thank you!! <3 I can't express my gratitude enough. Have a great weekend! P.S. If you are already in e-mail discussion with me about an art piece or I otherwise owe you one, it is still in the works. >.>

Blizzard Loves You

Contrary to popular belief!

There are a couple of hunter changes that have happened lately/are going to happen that I figured were worth mentioning. Typically I don’t really consider myself to be a “newsy” sort of site, but then I figured, why the heck not.

Improved weapon damage on ranged weapons item level 226 or higher
(Source)

Pretty sure this happened last week. What it means is: If you have an Ulduar weapon, a Furious Gladiator’s weapon, or Envoy of Mortality from 25man Kel’Thuzad, your DPS has just gone up by about 30, and you didn’t have to do anything. Snazzy, no?

Hunter’s Mark: The ranged attack power bonus from this ability has been increased from 300 to 500.
(Source)

This is coming up in the next patch, which means it hasn’t gone live yet. Since every hunter should be using Hunter’s Mark, this is basically an extra 200 attack power for you. One small buff for a hunter, one giant… er, yeah. You know what I miss though, is Hunter’s Mark also applying to melee (aka your pet) if you took Improved Hunter’s Mark. I was a staunch IHM loyalist who always always took it over Efficiency pre-WotLK. WTB oldschool Improved Hunter’s Mark, PST. Still, this may just be a small buff like the previous one, but it’s a buff nonetheless. Thanks Blizz!

Master Marksman: This talent now also decreases the cost of Aimed Shot and Chimera Shot by 5/10/15/20/25%.
(Source)

And it came to pass that the Marksmen did rejoice and offer up their prayers of gratitude on this holy day. =P Doesn’t affect us Beast Masters, but much congrats to my Marksmen brothers and sisters. <3 This, like the Hunter's Mark change, is coming up in the next patch. This one may not be huntery, but if you haven't heard the news yet, druids are getting an overhaul of cat/bear form in the next content patch (which means it’s still a ways away). Well we all know that mine’s a tree (4 life! though my moonkin dualspec is surprisingly very fun, and doing more DPS than my similarly-leveled hunter /cough), but I’m still excited about this. Gonna jump on the bandwagon here and say I’m looking forward to the tauren cat options…

That’s all I’ve heard so far on hunter buffs. Pike’s thoughts? Heck, I’ll take ’em. The great part for me is that they are here because hunter DPS in Ulduar is supposedly low. But since I’ve yet to run Ulduar, my usual position as ichiban DPS in Naxx is just getting further solidified with this, and hey, I’m nooooot complaining! >.>

By the way, if you liked hearing my take on “hunter news”, let me know, and I’ll cover it more often in the future. Speak now or forever hold your peace. *nods*

Go Forth, Young Beast Master, And Level

I get a lot of Google hits from people looking for a good Beast Master leveling spec. Probably because it’s a topic I’ve written about a lot. The reason I’ve written about it so much? Because for the past six months or so, every time a new patch has come out, I’ve had to come up with a new leveling spec. Yeah. (Oh, and let’s not forget the part where I’m leveling a million hunters. /cough)

I’m relatively certain things are at least… decently set in place now though, and it’s not like leveling specs are a super big deal anyways, so here‘s what I currently recommend:

hunterlevelingspec

Now remember, the best leveling spec is the one that works best for you. This isn’t really something that you min/max. Also, this spec isn’t designed to make your pet a supercrazy tank. If you’re looking for that, then I heartily recommend checking out Big Red Rhino!

However, when I level my hunters, I like to take a basic Beast Master DPS spec and tweak it a bit to add some extra pet survivability and talents that decrease downtime, while still maintaining enough DPS talents to allow me to perform reasonably well in an instance situation. When I level a hunter, I usually do a lot of solo quests and then sprinkle some instances into the mix… so my leveling spec is designed for that. We focus on pet survivability: Endurance Training, Thick Hide, 2/2 Improved Mend Pet– I have recently discovered that my pet can survive on Heigan with 1/2 Imp Mend Pet, but I’d still go 2/2 for leveling– and Spirit Bond at the cost of some DPS-oriented talents that we can do without while solo’ing. I have also opted for Invigoration over Cobra Strikes: I figure you won’t be critting all that much when you’re still leveling, but your pet will because his crit is based off of talents instead of gear, so Invigoration will help to decrease your overall downtime. (Not like we have a whole lot of downtime with Aspect of the Viper, but hey. Low-level hunters are the biggest mana hogs I’ve ever seen. x_x) Oh, and 2/2 Go for the Throat rather than 1/2. While 1/2 may be more than enough in an end-game situation (especially combined with Bestial Discipline), but as previously mentioned your crit probably isn’t all that hot while leveling, so go for 2/2.

Remember: You can level pretty much however you want to. I say this as someone who has leveled a druid to 70 as pure-resto. >.> Hunters obviously have it a little easier than that. When I leveled Tawyn from 70 to 80, I stayed with a purely DPS-oriented spec because I was in instances a lot (and because I’m a stubborn huntard) and I did just fine when I was out solo’ing. But I almost always give my lowbie hunters some variation of the above “leveling spec” and it’s worked out well.

So go ye forth and level!

In The Blink of An Eye: The Lost Art of Trapping

clapslateI majored in filmmaking. Yes, that’s right, while the bulk of my friends were busy doing math or science or English courses, I was learning about cinematography and lighting and screenwriting and sound design and watching dozens of movies. (Actually, probably the two courses that taught me the most were the black-and-white darkroom photography class and the “class” where I was the prop manager for an on-stage rendition of “Kimberly Akimbo“, but I digress).

One of the 200-level courses was an editing course and its professor was a guy that most of us loved to poke fun at. The reason is because he was a very proud self-professed “dinosaur” who liked to go into long rambles on how kids these days would just rush into digital editing without ever once touching a real piece of celluloid, and how this was a horrible, terrible loss. Because of this, our big project for this class was to take a bunch of footage that was filmed long, long ago and turn it into a ten-minute long story. Oh and this was “real” film footage– no digital editing allowed.

This project was notorious throughout the school’s film program for the tears it induced; little sketches and cartoons depicting the hellishness of it all hung taped to various shelves in that dark, warm, sticky editing room filled with Moviolas and splicers. There was almost always someone in there working on a project, and everyone was filled with relief when the semester ended and the project was over and we could all safely move on to doing the rest of our school career’s projects on Final Cut Pro.

And so it may shock you to discover my reaction when I discovered not long after that, that my class would be the last ever to do that project– from then on out the school’s program was going completely 100% digital from the start, and no future students would have to do the one token “film editing” assignment.

I felt sad for them.

Because suddenly I realized that in a way, my professor had been right all along. There’s something about actually handling that film footage that teaches you something that is hard to explain. Those future kids wouldn’t get to experience literally being drowned in reels of loose film as you sat on a hard metal foldup chair in that tiny room, bent over your projector, trying your best to imagine your near-microscopic viewing screen was a wall in a theater. They would never get to experience having to think over all your editing choices and weigh them carefully with your instincts before making that splice, because if you later decided you wanted an extra two frames of footage you had to go tape your film back together– no “Undo” buttons here. Those future students would never get to experience all the literal sweat and elbow grease and wouldn’t get to view the joyous celebrations of a group of college kids who would sneak bottles of wine into that infamous room on the night before the project was due, refusing to uncork them until 2 or 3 in the morning when their cut was done and they could wind up your final film with pride, knowing they had just accomplished something very tangible. Because nobody did that in the clean, airy, and yet somehow very sterile computer rooms.

Yeah… my professor was right.

You’re asking why I’m telling this story, and you’re going to giggle at me when I tell you why, but oh well. I’m telling this story because everytime I think of chain trapping and how it seems to be such an un-needed and un-practiced skill these days, I think back to editing class and how once again I feel like one of the last of the old guard.

Some of my favorite memories in Burning Crusade where when I would go into a heroic with a tank that knew me and maybe a healer who knew me, and then two PuG DPS. The tank would mark up a pull– on a hard pull there would be the tank’s target and then there would be, for example, a sap, and a sheep, and then my beautiful blue square– the trap target.

I’d lay down my trap, the rogue would sap, the mage would sheep and then the pull would begin and I’d pull my mob into my trap and pewpew away at the skull. Then skull would be down and the rogue and the mage would run towards my trap… but oh wait, what’s this? The tank is headed at sheep, instead! So we’d all DPS sheep and I’d retrap my target and then the mage and the rogue would rush over to– oh wait, she trapped it again? And the tank, who knew me very well, would go right over to sap without blinking and we’d all DPS sap and then everyone would turn around right as I had finished calmly pulling my mob into yet another trap. At which point the tank would perhaps pause and /dance a bit before finally charging in.

Those moments were beautiful. And every time they happened I grinned to myself and knew I had pulled off a job well done. These days, things are easier and we don’t have a chance to pull that kind of thing off anymore. More than ever before, we are about the fabled Massive Quantities of Sustained Ranged DPS once spoken of by a wise man, and we have little room for anything else. Better? Easier? Your opinion. But as for Professor Pike, who has turned into her editing professor– I think that a hunter who has never trapped before is missing a little piece of knowledge and experience that they would find useful and fulfilling if they learned how, even in today’s world (of Warcraft).

Which is why my hunter kindergarten courses will always contain something on chain trapping, and why my sidebar still links to my Chain Trapping Tutorial Movie. Some of the specifics are different, but the basic gist of it is the same. And I still talk like a dork, so that hasn’t changed either. >.>

Remember: time and space are your friends. Lay your trap out early and use distance to your advantage, because that will buy you more time.

<3 (Oh, and in case you are curious, the title of this post, "In the Blink of an Eye", is the name of a book I read in that class, by master editor Walter Murch. I have long thought there was something very “huntery” about editing (or “editory” about WoW hunters), in that in my mind, both are sort of the unsung heroes of the finished product. Looking through that book recently, I’ve discovered there is actually a chapter called “Misdirection”. I rest my case. =P)

Once Upon a Guild

Our server’s top raiding guild since forever recently disbanded, and while this doesn’t affect me personally at all, it did get me thinking a lot about my past guild. Now I’m sure the story is one I’ve told millions of times, and as such I don’t want to recount the specifics in much detail here. However, I find it interesting that months later, the emotions are still there.

My current guild is one that is made up mostly of the “closest” of us from that particular old guild. So, I still have my best friends with me. In a way, the guild still lives on. But it’s different now. It’s small, it’s “casual”; it’s more of a “hangout in guild chat” type of place. There are (well, were) guild raids, but we had to look outside the guild and invite our “honorary guildies” in. Not saying that is bad at all, by the way. It is just a different modus operandi. Lots of times I log on and I’ll be the only one online.

Back in my old guild, there were always people online. At least five or six, often ten or more, and usually a good chunk hanging out on Ventrilo as well. People were clamoring to get into our weekly Karazhan run; we usually wound up short some role or other (tanks or healers most of the time, natch) but the other roles would be overflowing and we’d have people “on standby”.

There were “cliques”. There were the people that wanted to roleplay and there were the people who wanted to raid, and for whatever reason we had very little overlap. The result was groups within our guild that would stick with each other and not branch out very much. But we were friendly and very welcoming and brought in people from everywhere; the tired, the poor, the huddled masses so to speak, which may have been the root of the problem, but we couldn’t help it. That’s just how we were.

There was drama, oh there was drama. Some of it coined a phrase which turned into a little inside joke: “It’s not just epics, it’s T4!” due to the issues that ensued more than once when somebody– usually a guild newbie– would throw a fit after not getting that coveted token from Curator or Prince. I can’t remember whether or not this was our fault on just not making loot rules clear enough, but I do remember the drama that ensued.

There was burnout. Officers who felt overwhelmed by their duties. Active guild members who disappeared or went on hiatus. One of these “active members” disappeared relatively early on in the guild’s youth; when he finally came back towards its twilight weeks he looked around for a day or two and realized the guild was no longer the same guild, and quietly left. He was right, though.

Because somewhere along the way we had in fact turned into something different. Like an Oscar seeing a Needlefish from behind and assuming it’s a minnow (I have seen this happen at work by the way; don’t laugh at my analogy! >.>), we had bitten off more than we could chew. Tossed a snowball down a hill and found ourselves unable to stop it.

And so it was that the guild turned into sort of a big mess and my friends started leaving one by one and then the boyfriend (and guild leader) gave leadership to me in an attempt to see if I could salvage it, but it was really too far gone by that point. Plus, I didn’t like logging into the guild anymore since it now just seemed to be full of unfamiliar faces, so I spent the bulk of my time hiding on alts on other servers. Eventually I realized that this was just acerbating the problem so I passed guild leadership to a friend, hoping things would be fixed. Again, it didn’t happen. Most of my friends had already /gquit and not long after this my boyfriend did too, and while I hung on for a while I finally, late one night, quietly left myself– one of the hardest things I’ve ever done. Not long after that, the guild dissolved.

warcraftrealmstawyn

I spent a few weeks guildless as I pondered what to do before realizing that my friends were actually the main reason I enjoyed the game and so I joined most of my closer friends from that first guild in our new, small guild. I’m happy now. Guild chat is sparse, but friendly; we still have the same Ventrilo server, although it is quieter now; and the biggest job the officers have is to come up with the wittiest possible theme for guild ranks. Plus, I seem to have fallen into the aforementioned “honorary guildie” status with a few other guilds to allow me to get my raiding in. Life is good.

Still, there are times when I miss what we once were. Being a part of something huge and big and seemingly omnipresent. Feeling like I was helping to lead a well-oiled machine. The machine fell apart in those last months, which is why it all started to go downhill. But at our peak, we really were something.

It was a train wreck waiting to happen, but like your first love, you can never quite get over it anyway. So here’s to you, Entelechy, wherever you are in the nether of the past.

entelechyposter3

Tuesday Chat: Agility, Attack Power and Pets

It’s Tuesday morning, the servers are down and some of you even have extended maintenance. Whether you’re at work or at home, there’s a good chance you’re bored. Never fear, Pike is here! To answer a few huntery questions I’ve been getting relatively frequently in comments/e-mails/Google searches/postcards. Except without the postcards. All I get in the mail are bills. /sob

But don’t take it from me. See for yourself what tragedy lies ahead when the paths of star-crossed lovers meet. And now: On with the show!

How much Attack Power does Agility give you as a hunter?: This is a flat 1:1 ratio. One Agility is one attack power. If you heard differently somewhere, you heard one of two things: either that Agility actually is worth more as Survival (which it is) so in a roundabout way, you do get more AP for it– or somebody who used to play a hunter a long time ago and then probably rerolled shaman/paladin in BC informed you that Agility gives you two attack power. Important: This stopped being the case with Burning Crusade. It’s 1 Agi = 1 AP now. A surprising number of people out there still aren’t aware of this. Don’t worry if you were led astray! Totally not your fault. *nods*

As a Beast Master hunter, should I be focusing on Agi gems or AP gems? Your “Stats for a Hunter” guide says Agi, is that still true?: That particular guide was written during the era of Burning Crusade and as such, while the basics of it are still correct, not all of it entirely is anymore. This is one of those points that has changed. At this time last year Agility was sort of the stat du jour for gems and enchants; AP and crit were still both very good, but “real hunters picked Agi”, so to speak.

These days, with your pet doing a bigger percentage of your damage (probably about 45-50% of your total DPS on a Patchwerk-style fight, as opposed to 30-35% of your total DPS in Burning Crusade) and Kill Command no longer having anything to do with your crits (and Cobra Strikes in general not proc’ing enough to justify stacking tons of crit), Attack Power is worth a lot more to you as a Beast Master than it was before, because it does, in fact, affect your pet’s Attack Power. Combine that with the fact that, for example, there have been no upgrades to Agility-based two-handed weapon enchants but some yummy AP ones, and you can see why AP is coming out the winner for Beast Masters these days.

Now remember, none of this means that agility or crit is bad. We still love them both. Just that AP gems are going to get you a bigger bang for your buck. Oh, and if you are dual-spec’d BM/Survival, I’ll say figure out which one you play more and gem for that. (Agi for Survival, and AP for BM).

So which pet really is the top DPS pet for Beast Masters?
: There is some confusion here and I think it comes from the fact that there are some discrepancies on the list between “top DPS pets alone” or “top DPS pets when combined with the hunter”. Here’s the deal:

Devilsaurs are the current top DPS pet for Beast Master hunters.

Fortunately, for those of us who don’t like the large size/wonky hitbox/etc. of the devilsaur, we have some options.

Wolves do not do particularly high amounts of DPS alone, but in conjunction with Furious Howl applying to the hunter they are the second best DPS pet– yes, even for Beast Masters— last I checked the theorycrafting sites. Remember, combined with Longevity, that buff is gonna be up some 66% of the time for us. That’s pretty good.

However, they are only a smidge ahead of Raptors, the third best choice. Raptors on their own do rather more DPS than wolves do, but they lack the buff so the combined hunter-pet DPS theorycrafts out to be a little lower. They are still a top-notch pet especially for Beast Masters: Savage Rend crits a lot which self-buffs the Raptor and I have personally found it makes a big difference. I have both a wolf and a raptor at level 80 and I usually bring the raptor to raids. I find, in my situation, that I tend to perform slightly better with him (aside from the fact that I am more attached to him >.>). So remember, the theorycrafting numbers aren’t always everything, you have to see what works for you.

“But Pike, I love my Spirit Beast/Cat/etc.”! Good! Please keep using the pet you love. Cats and Spirit Beasts are still quite viable, they just aren’t in the current “top three” on paper. But “on paper” is just that, on paper, and in my humble opinion it’s not as important as raiding with a pet you have had since level 10, or took forever to find, or just love dearly.

Well, hopefully all of that cleared up some confusion. As always, this site would not be complete without the comments, so feel free to leave ’em!