Category Archives: hunter kindergarten

Glyphs for the Discerning Beast Master: Part One

I’ve been getting a couple requests for guides lately and one of the popular ones seems to be glyphs.   So, Pike will go into teacher-mode and tell you about the glyphs she’s currently using and recommends for BM Hunters and why!

Part One: Major Glyphs:

Glyph of Steady Shot
What it does: Buffs your Steady Shot by 10%.
Why it’s good: If you are a BM hunter, then Steady Shot is a very hefty chunk of your damage. Boosting that all by 10%? Yeah. Yeah. The trick is to keep Serpent Sting up at all times in order to take advantage of this glyph. The DPS increase is huge. Even post-incoming-nerf I still think this is going to be important to help pull your Steady Shot back up to speed. Don’t leave home without it.

Glyph of Bestial Wrath
What it does: Decreases the cooldown on Bestial Wrath/The Beast Within by 20 seconds.
Why it’s good: Let’s talk about all the stuff that BW/TBW does. Firstly, it increases your pet’s damage by 50%. Secondly, it increases your own damage by 10%. Thirdly, it decreases the mana cost of all your abilities by 20%. Fourthly, it makes you and your pet basically immune to CC and Fear. Fifthly, it’s one of the most fun hunter abilities on the planet. Don’t you think? Now shave 20 seconds off the cooldown with this glyph. Now further decrease that cooldown with Longevity. If you are a BM fan and you aren’t drooling yet then I want to know who you are and what you did with the hunter that was previously reading this blog! D=

Those two are basically a given. Now let’s talk about the two contenders for the third spot.

Exhibit A:

Glyph of Aspect of the Viper
What it does: Increases your mana regen from ranged attacks when in Aspect of the Viper by 10%.
Why it’s good: The new Aspect of the Viper is a nifty concept, but not all good things are free and mana regen is no exception. When you are in Aspect of the Viper, your damage is nerfed by 50%. Now, us Beast Masters have it better than most. For starters, we have Aspect Mastery, which reduces that damage reduction down to 40%. And secondly, we have our powerful pet unaffected and still pounding away. So overall we lose less damage on this than others would.

However, we still want to spend as little time as we need to in Viper and spend most of our time in Hawk/Dragonhawk. Which is where this glyph comes into play. The more mana we regen the quicker we can hop back out to Hawk. It’s that simple.

Exhibit B:

Glyph of Serpent Sting:
What it does: Increases the duration on your Serpent Sting by 3 seconds (or 6 seconds, after a coming patch!)
Why it’s good: The longer your Serpent Sting is active, the more you can use your Steady Shot without having to spend a cooldown period refreshing your Serpent Sting. Six extra seconds would theoretically buy you four extra Steady Shots. Of course I imagine most of us are not D.A.R.Y.L. or living in a lagfree world and we’d probably only get in three extra Steadys, but still, that can make a difference.

So which of those two am I supposed to use, Pike?

The answer is… I’m still not sure. Today, in the name of science, I spent some gold on a couple each Glyphs of Aspect of the Viper and Glyphs of Serpent Sting and battered those training dummies silly, taking note of how much DPS I did with each after a set number of Dragonhawk/Viper cycles. The results were… inconclusive. Just as I was starting to think Serpent Sting was winning out, Viper suddenly came back with a big vengeance. Really it’s hard to say and I’m going to theorize that when you toss human error into the equation they’re fairly similarly good overall and you should either do your own testing, and/or go with whichover one is cheapest or more appealing to you. I personally am sticking with Viper for now. Warning though!: Results may change with the upcoming buff to the Serpent Sting glyph. I’ll get back to you on that. *nod*

Next time: Minor Glyphs and why Pike is only using two of them right now. Until then, as always, poke me if you have questions or if I have made some sort of dire mistake or ungodly typo. Hey, I’ve made those before.

Oh and before I forget again, thanks Brigwyn for making me the guest of honor and letting me be interviewed over at his site, The Hunting Lodge. And if you are absolutely insane and can’t get enough Pike Questions, there are rumors on the internets that she will be appearing in bigger venues soonish. Stay tuned!

Rez'ing Your Hunter: A Quick Guide

So you’ve got a hunter parked at level 70 who is an alt that you haven’t played in a while, and you want to get them to 80. Here are a couple quick tips to help answer the questions you may have… (warning: probably BM biased >.>)

Specs
So as you log in to your 70 hunter and are taking a look at your shiny new 0/0/0 spec with 61 talent points to spend, you may feel a bit overwhelmed. I am here to say that the spec doesn’t have to be perfect, you are just going to be leveling. I am also here to say that if you always wanted to try out some talent tree that you haven’t tried yet, then now is a perfect time to do so. All three specs are pretty viable now.

Let’s say you’re going into Beast Mastery whether because you like it or simply because you want to level with it. This is the spec I am currently leaning towards personally in terms of a goal of PvE endgame. No guarantees it’s perfect but it’s what I really like at the moment. It borrows a lot from pre-WotLK talents– for example, you still only need 4/5 in Frenzy– and then picks up new good talents like Aspect Mastery and Invigoration Longevity (WORST TYPO EVER).  The number of deep BM hunters I see running around without Longevity is somewhat mystifying to me… it’s such a godly talent!

You are of course free to move talents around as you see fit. For pure leveling you may opt for 5/5 Endurance Training and 3/3 Thick Hide– really it’s a better choice for the level grind, I’m just stubborn =P Spirit Bond is a much more valid choice now than it was before and I don’t think many people would fault you for choosing that over Animal Handler. Invigoration and Cobra Strikes may wind up being worth it for you. You may want to pick up Aimed Shot in the Marks tree. Go for what you like and try it out!

Pets
There are now three types of pets: Ferocity (PvE/DPS), Cunning (PvP/utility), and Tenacity (Tanking). Note that the description I put in parenthesis for each one is very rough. But you sort of get the general idea. Each type of pet also has their own talent tree which you can spec along side yourself. For the most part, I think you can spec your pets how you think you need to and how you think you will be using that pet. Just as an example I’ve been going something like this (without the extra points) on my kitty, Locke. As you can see, I’ve picked up all the DPS-type talents and Cobra Reflexes (the faster your pet is attacking, the more he is proc’ing Ferocious Inspiration for you and your raid.) Pet respecs are cheap so it’s not a big deal if you screw up. =P Oh, and the 51-point Beast Mastery talent will get you four extra talent points for your pets to use.

I see a lot of people in Trade asking about which is “the best” pet but really it’s very flexible and situational. Each pet gets a special unique family “skill” now so you may want to look into those and see which ones you like. Also, just because a pet is a Tenacity pet doesn’t necessarily mean you have to be leveling with it– I’ve been alternating between a Cunning pet and a Ferocity pet myself!

Exotic Pets
The 51-point BM talent lets you tame “exotic” pets. Exotic pets are stuff like core hounds, devilsaurs, giant worms, chimaeras… stuff like that. Exotic pets typically tend to have a special ability that is above-average and at some point Blizzard said they were going to buff the damage of exotic pets in the future, by 10% or something. In the meantime, for most hunters, I don’t think an Exotic Pet is really a necessity. They’re fun to play with though =P

Glyphs
Myself, I’ve just been picking up glyphs as I go and experimenting with them and replacing them at will. The must-haves I have found at this point are Glyph of Steady Shot (this is the big reason why Serpent Sting is awesome now for BM hunters) and Glyph of Bestial Wrath (can you really say no to that?) I have also found Glyph of Freezing Trap to be pretty nice for chain trapping but I dunno if it would be something I keep around at 80– it remains to be seen if trapping will even be seen much in five-mans anymore now that tank AoE got so buffed!

Well, since the title pledged that this would be “A Quick Guide”, I’d best stop here. If you’ve still got questions leave a comment, and I will see about making a Part Two!

So You Want to Play a Hunter? Part 12

I’m Level 70, Now What?

There you are.  A level 70 hunter.  You’re wearing greens and ready to take on the world.  Of Warcraft.

First thing’s first: stop and think, what do you want to do?  Do you want to PvP?  Do you want to raid?  Do you want to explore things and see what is left to see?

Because my first move upon hitting 70 is usually to begin the process of getting “geared up”, and what you want to do at end-game will largely determine how you go about  this process.  I’ve always thought that getting “geared up” is a delightful thing, because you’re watching your gear be replaced at a fast clip and you can really watch your stats increase and watch your character start to look more and more epic.   Judging from some of the comments I’ve received in the past, I’m not alone in my assessment.  So, where do we leap into the fun?

Pike’s opinion: You want to start by replacing all your greens with blues, and then getting those blues enchanted.

Let’s assume you’re going for PvE here.  You want items with agility, stamina, intellect, attack power, crit rating, and hit rating.  Do not underestimate the importance of hit rating.  Period.  To achieve getting this gear you will probably find yourself doing some quests, and doing a lot of five-man instances.

The Beast Lord Armor Set is a great thing to aim for.  Heck, Tawyn’s still wearing the helm and shoulders.  Granted, Tawyn doesn’t do a lot of raiding past Tier4, but the point is that it’s a very quality set and will grant you an amazing set bonus that will help very much with your chain-trapping.  You can collect pieces of it from Botanica, Shattered Halls, Mechanar, and Steamvaults.  With a decent group these instances are all pretty straightforward and will give you a lot of practice for raiding if you haven’t done much instancing until now.

“But Pike, I sit in LFG all day and all people want is healers and tanks and mages!  Nobody wants to group with an unknown hunter!”

Friends, I feel your pain.  Believe me when I say that I have spent hours in LFG, jumped on the rare person to say “LF DPS for [some instance I need]”, whispered them excitedly, got a response like “Sorry, the group filled up 🙁 ” and then five minutes later saw the same person yelling for DPS again.   I have spent hours in LFG and found a group only to have to have the group disbanded because nobody would tank.  I have been there.  But it is not impossible to find a group.  Idle in LFG while you run around doing your dailies or quests.  Keep an eye out for other new 70s who want a group.  Every twenty minutes or so announce that you’re looking for a non-heroic level 70 instance.  Play an alt if you have to, with LFG up.  Be patient.  It will happen.  And people will remember you as a good hunter and keep you in mind in the future.

“Is there a way I can get geared for raiding without having to do all the instances though?”  Hmm.  Well, some good stuff does come through questing or crafting, or random world drops, but most of the best stuff comes from five-mans.  Besides, honestly, if you want to be a raider, you need to practice your PvE skills anyway! =P

“What about the battleground epics or the Stalker’s Chain Battlegear that you get through rep?”  The battleground epics are indeed pretty shiny and the Stalker’s stuff definitely isn’t bad for a just-turned-70 but keep in mind that this is PvP-oriented gear and is sorely lacking stuff like Hit Rating which will make a huge difference in PvE.  If you love PvP and want to jump into Halaa/Arenas/AV with gusto, then grats!  This is the stuff for you.  But if PvE is what you’re going for then you are going to want the rewards you get from, well, PvE.  I have linked it before and I will link it again, this guide is an invaluable tool here.

Do some rep grinds.  You will need Revered with Cenarion Expedition for the head inscription and Honored with Aldor/Scryer for the Shoulder Inscription (Exalted for the best version.)  In addition, Aldor gives a pretty nice ring at Revered. And don’t forget to make sure your pet has the maxed version of all its skills.

Save up your money and gather mats for enchanting and gems.  Myself, when it comes to new-70s, I enchant anything that I imagine I will be using for a while– basically most blues I get at 70 or close to it.  I got lucky with Lunapike and knew from experience which of my gear I got along the way would be sticking with me to 70 and beyond so I got some of this enchanted early on.  Check out my earlier guide if you have questions on enchanting-for-hunters.

Stay balanced, stat-wise.  You do not want to go overboard too much with one stat.  If you get a piece of gear and it is better than your current piece in some aspects and worse in others, squirrel it away in your bank in the event of having to juggle around gear later as your stats fluctuate.  Gearing up is both an art and a science, don’t worry if it seems kind of confusing.

And once you’ve got yourself decked in blues and maybe an epic or two, and you’ve done your five-mans and practiced your chain-trapping and your pet control and your shot rotations— congrats, you are ready for the first half of Karazhan.

And there you have it.  How to get a hunter from the character selection screen to standing on Attumen’s butt like a good lil’ raider, and do it the right way.  Now you can go forth and read all those great hunter blogs and resources out there that are focused on endgame.  I hope that you newer hunters have learned something from this guide and if you still have any questions, toss them at me, to give me writing fodder!  SYWtPaH’s out, until someday when I re-do the pet portions of the guide and teach you how to get to level 80.

/bow

So You Want to Play a Hunter?

Part One: Introduction & The Birth of a Hunter
Part Two: Just Starting Out & Levels 1-5
Part Three: Levels 6-10 and Jump Shot Kiting
Part Four: Talent Points & Pets
Part Five: Life With a Pet
Part Six: Levels 12-20
Part Seven: Intro to Freezing Trap
Part Eight: Levels 21-30
Part Nine: Levels 31-40
Part Ten: Levels 41-60
Part Eleven: Levels 61-70
Part Twelve: I’m Level 70, Now What? [current]

Fin.

/collapes somewhere backstage

So You Want to Play a Hunter? Part 11

First off, big apologies for getting so off the ball with this series. I know I used to reliably post every Monday and these days it’s much more haphazard. Partially I blame real life (curse that real life, getting in the way of more important stuff! /shakes fist) and partially I blame the honest truth that it’s simply difficult to write something like this when I know I’m just gonna have to rewrite it in a couple months.

But I do this in the name of huntering everywhere!

Levels 60-70

That’s right buster, we’re gettin’ you to 70 today.

At Level 62? Steady Shot. Praise Elune, the Light, the Earthmother, the Voodoo, or whatever you praise. Now in WotLK, if the hunter trainers are correct in saying so, you’ll actually get this at level 50 which is pretty spifftastic but until then, 62 is the magic number.

Steady Shot is basically responsible for hitting you upside the head and saying “Shot rotations nub!” And this is where your playstyle goes from Auto Shot/Serpent Sting to something much more akin to what you’ll be doing at endgame: weaving your shots.

“But Pike, I don’t know what you mean by that!”

Don’t worry, it takes a little practice. You want to learn to weave your shots, including your Steady Shots, inbetween your Autos in a way that they do not clip your Auto Shots and hence cause a loss in DPS. For more details on this (especially if you are BM-spec’d) I’m going to scoot you over to a guide I wrote here and a video I made here. The macro, if you choose to use one, can come later– all hunters should understand the fundamentals first.

Moving on: Level 64 gets you Aspect of the Viper. Before the recent change to mana-regen this was a nice new Aspect, but after the recent change to mana-regen this has become an “OMG YES MY LEVELING LIFE IS SAVED” Aspect. I’m not kidding, on my latest hunter, levels 62-63 were spent with Mana Oil constantly on my weapon and an Intellect Elixir always active, and I was still going through water like nobody’s business.

Aspect of the Viper is going to become your best buddy in terms of leveling, grinding, and a lot of PvP. Some people use this 100% of the time in raids/instances/heroics. Now I dunno about the higher-level raids, but honestly I do not see Viper as a raid/instance Aspect. I use Hawk. The DPS increase you get with Hawk (and by extension Improved Aspect of the Hawk) is not to be sneezed at, and especially with an Elixir of Major Mageblood, Mana Oil, Int/Mana regen buffs or some combination thereof, I’ve done basically every heroic as well as Karazhan with Hawk up 100% of the time (with rare exceptions in cases where Illhoof or Prince will decide to drag on and on and ooooooon).

At level 66 you will learn Kill Command. Kill Command is usable anytime you crit and if you have Focused Fire, it has a very good chance to crit itself. It does a lot of damage. It also has its own little cooldown that you will learn to time and coordinate with your shots. I myself have it hotkeyed so I can easily pound the hotkey without interrupting the rhythm of my shots.

At level 68 you get your final trap, Snake Trap. Snake Trap releases a bunch of little snakes that attack something for you, using an assortment of poisons. When to use it: In PvP to annoy the living daylights out of people and slow them down, and PvE on bosses with random aggro tables, for example, our good buddy, Shade of Aran.


See, poor Shade here decided he’s tired of those motherfrackin’ snakes in his motherfrackin’ library, so he blows them up. Instead of you. Handy eh?

And at level 70… Misdirection. A wise hunter once said, “Misdirection is the best hunter skill ever. I use it all the time, in almost every dungeon I run.” This is something I heartily quote for truth. What it does, is make it so the threat of your next three attacks are applied to the target of your choice.

…that’s the tank, by the way. *pulls you away from the priest*

Use it on bosses, firstly, and if you’re like me, you may opt to use it on every pull that it’s up so you don’t have to Feign Death within five seconds because you’re a crit-monster. Also useful for pulling something straight to the tank. If that something has a huge aggro radius, be really careful when you do it. Prince likes to squish hunters. You’d think he dated one once or something. Just sayin’.

Ideally when you use your Misdirection you will use your three-biggest threat-generating abilities (I like Distracting Shot, Aimed Shot, and Arcane Shot, myself) but it’s okay to just fling the Autos and Steadys in there too, that’ll cause plenty of starting threat.

Well, congrats to you. If you’ve followed this series so far you will have followed the steps on how to get a hunter from the character selection screen all the way to level 70, and hopefully learned how to “not be a huntard” as well. The series isn’t done, because I’ve got a 12th episode planned on endgame stuff. And then of course, when Wrath of the Lich King hits, I’ll extend it to 80 (and probably rewrite much of the earlier stuff as well.)

Oh, and here’s the Table of Contents so far:

So You Want to Play a Hunter?

Part One: Introduction & The Birth of a Hunter
Part Two: Just Starting Out & Levels 1-5
Part Three: Levels 6-10 and Jump Shot Kiting
Part Four: Talent Points & Pets
Part Five: Life With a Pet
Part Six: Levels 12-20
Part Seven: Intro to Freezing Trap
Part Eight: Levels 21-30
Part Nine: Levels 31-40
Part Ten: Levels 41-60
Part Eleven: Levels 61-70 [Current]

Have a good weekend, yarr!

So You Want to Play a Hunter? Part 10

Levels 41-60

That’s right, we’re gettin’ you to level 60 today. Mostly because you simply do not learn a whole lot of abilities in your 40s and 50s. Here’s what your trainer is going to give you:

Aspect of the Wild
at level 46. This will give you, your pet, and your group a whole lotta nature resistance. If you group a lot, you will sometimes be asked to use it in various PvE situations; for example, the end boss of Slave Pens, or Hydross the Unstable in Serpentshrine Cavern (yeah that’s a long ways off, but see, some of your most random abilities go a long way!) I also use it when solo’ing sometimes if there’s a big poison on me or my pet, or are otherwise fighting something that does lots of nature damage. Other than that, you won’t be using it all that much. I have heard it said that it lessens the effects of hunter stings and rogue poisons in PvP but I haven’t tried this and honesty I think there are probably better aspects you could be using. (Hawk/Monkey/Viper, depending on your situation.)

Track Dragonkin at level 50. This is your last tracking spell, grats on getting it! If you are Alliance, go into Stormwind Keep and pop Track Dragonkin. No wonder Lady Prestor is so grumpy all the time eh?

And finally, Tranquilizing Shot at level 60. This shot is going to get some love in Wrath of the Lich King but until then it is mostly going to be one of your Things You Never Use. In its present incarnation, it removes frenzy effects from certain mobs and those mobs are in a limited number. I believe I’ve used it twice total, once on a boss in Molten Core and once, just for kicks, on one of those undead horses in Karazhan:

Ventrilo Reinactment:
Me: “Hey [tank].”
Tank: “What?”
Me: “I just used Tranquilizing Shot.”
Tank: “…you did what?”

Now right around in here is also when you will probably be learning your top-tier talent in your chosen talent tree. Let’s talk about ’em a little. The Beast Within is my personal favorite because it’s exciting and also sort of an “I win” button in a lot of situations. It gets you out of CC and makes you un-CCable for 18 seconds, it lessens the mana cost of all your abilities, and increases your damage output.

In PvE use it when you need to kill something fast, if you want your pet to nab more threat but your Intimidation is on cooldown– and in instances/raids I use it basically anytime it’s up so long as the following conditions are met: the tank has a bunch of aggro, and it’s not going to be wasted (using The Beast Within when the mob is going to die in three seconds, for example, is not ideal.)

In PvP use it when you’re heavily CC’d, fighting a warlock, need to kill something fast, or when you want to annoy the living heck outta rogues/warriors. Typical Line Running Through Pike’s Head In That Last Situation: “Oh you think you can slow me huh? Oh I THINK NOT! I’ma kite you I’ma kite you I’ma kiiiiite you~”

Marksman hunters get Silencing Shot. Now this is going to turn into a “real interrupt” in Wrath of the Lich King, until then it’s still a lot of fun in my humble opinion. Some of my earliest Alterac Valley jaunts were spent as Marksman and those were the days, Silencing Shotting priests to my little huntery heart’s content. Also super useful for pulling casters when trapping them in PvE. Overall Silencing Shot is probably one of my favorite things from the Marksman tree.

Survival gets Readiness. The “usefulness” of this ability often seems to be debated, but while I haven’t ever used it myself it seems to me to me to be something that could really save your rear sometimes. Trap resist and your new trap is still on cooldown? Bam, readiness, new trap. Or double-Deterrence “tanking” in an emergency. Stuff like that. Still, a lot of people opt to skip this one in favor of other talents.

Well, that’ll do ya ’til 60. Your basic Shot Rotation and playstyle is still going to be basically the same– your world hasn’t changed quite yet for another couple of levels.

Things to do between levels 40 and 60:

“The Hunter’s Charm”: a questline that starts at any hunter trainer while you are in your 50s, this will take you to Azshara and eventually into Sunken Temple and culminates in a handy hunter trinket of your choice.

Alterac Valley: All my hunters get Ice Barbed Spear, that’s just how it goes. Some people opt to get the bow instead; it’s hard-hitting but in all honesty the stats are not as good and it is slooooow as all heck, which means if you are Beast Master you will eventually run into some issues down the road. That’s far down the road though, by which time you will probably have a new bow. So pick what you want, especially because sometimes you will get lucky and find something with similar stats to my beloved Spear on the Auction House. Oh, and you get one of these rewards by winning an Alterac Valley. Pick up the quest at your faction’s AV entrance at level 51.

My Ice Barbed Spear is still in the bank. I loved it dearly. I’m tellin’ ya though: come Wrath of the Lich King, our love will be reignited.

Well, that’ll do it for this time. Grats on getting your hunter to level 60! And thanks for sticking with me on this project! For those who want to catch up, here’s where we’re at currently:

So You Want to Play a Hunter?

Part One: Introduction & The Birth of a Hunter
Part Two: Just Starting Out & Levels 1-5
Part Three: Levels 6-10 and Jump Shot Kiting
Part Four: Talent Points & Pets
Part Five: Life With a Pet
Part Six: Levels 12-20
Part Seven: Intro to Freezing Trap
Part Eight: Levels 21-30
Part Nine: Levels 31-40
Part Ten: Levels 41-60 [Current]

See you next time! /salute

So You Want to Play a Hunter? Part 9

Levels 31-40

Now that you are at level 30, your typical playstyle is going to go something like this: Send in pet/Hunter’s Mark, Intimidate if it’s ready (if you are pure Beast Mastery), open with a Serpent Sting, let a couple Auto Shots flow and toss in an Arcane Shot. Most mobs will be dead by then.

Isn’t being a hunter fun?

Let’s see what you’ll get in your 30s. And while you are in your 30s, don’t forget to stop by Hemet Nesingwary Jr. in Stranglethorn Vale. He and his buddies have a questline that culminates in all sorts of delicious huntery rewards. (If you are on a PvP server, do this quest at your own risk.)

Track Demons
you will get at 32. Does what it says: tracks demons. It might surprise you who is a demon. Next time you see somebody innocuously walking a round Un’Goro or Winterspring telling you they love the weather, put on Track Demons.

No, really.

At level 32 you also get Flare. I don’t know about you guys, but leveling on a PvP server this last time around has at this point trained me to be rather deathly afraid of that “zheeeew” noise that happens when a rogue or druid nearby stealths. Now what Flare does, is expose all stealthed units within the range of your Flare. So next time you hear that noise and see a shimmer out of the corner of your eye– pop a Flare where you think it was and demand that they show themselves!

It is also one of your most used moves in battlegrounds when you are on defense. When I am guarding a flag/node/etc. I will keep some sort of trap refreshed (Freezing/Immolation/Snake, depending on my mood and what I am guarding) and pop Flare every time it’s up. The best way to beat a rogue is to catch them at a distance before they pounce on you and proceed to stunlock-stunlock-dead you. I mean it too, rogues at a distance are delightfully squishy.

Moving on, at level 34 you will learn Explosive Trap. This is your first real form of AoE (aside from Multi-Shot which I honestly don’t think counts too much.) This is useful when you are trying to kill large groups of things with little HP, and useful for raids/instances where they tell you “everybody AoE!” so you don’t feel completely useless. It can pull a lot of initial aggro so be prepared to Feign Death in that last situation there, unless you want approximately four thousand and seventy-three Phantom Guests pounding on you (before they all head to the warlock who inevitably dies. Don’t tell me this doesn’t happen to your raid too! /shakes finger).

And at level 36 you get Viper Sting. I love Viper Sting. This is when to use it: in place of Serpent Sting on mobs who have mana and annoyingly powerful Fireball-of-Doom abilities that remove half of your pet’s HP, and in PvP against casters/healers/other hunters. Using it on other hunters always gives me a sort of sick pleasure; please forgive me if you are Horde on Bloodlust (or Alliance on Nightfall) and I have done it to you. I can’t help it.

Always remember it’s situational though: if you need to eke out more damage then use Serpent Sting. If the raid boss has a mana pool of over 9 million (oh there I go with the horrible internet puns again) then it’s not worth it. Usually, anyways. I’ve seen some weird boss fights where getting the mana down quickly is key.

And finally you hit level 40! Let’s see what you learn:

Aspect of the Pack: it’s basically the same as Aspect of the Cheetah except it effects your party! Granted, now that everybody should have a mount, it’s not particularly special, but it can be nice for, say, running back to your bodies in an instance after a wipe. Be careful when you use it. If anybody in your party is attacked while under the effects of Aspect of the Pack that person will be dazed. Keep an eye out for your party and if you see something heading towards a member of your party switch to another aspect immediately. The same applies for when you are using this to help out the flag runner in Warsong Gulch.

And do not under any circumstances engage in pulls/boss fights/PvP with this Aspect on. The number of hunters I have come across in Arathi Basin who are trying to protect the flag with Aspect of the Cheetah/Pack on is staggering.

You also get Track Giants which, well, tracks giants.

And lastly, you will get Volley, which is your second form of AoE. Useful for all the previous situations that I outlined and for making cool visual effects in the middle of Stormwind. Do remember though that it is a channeled spell and damage done to you while casting can break it.

Depending on your talent spec, this is usually also where you will unlock access to your 30-point talent, unless you are Pike and always stick five points somewhere else first. Beast Mastery gets the famed Big Red Kitty Maneuver, Bestial Wrath, which makes your pet do some serious damage for 18 seconds and also makes him immune to… basically everything. Survival unlocks access to Wyvern Sting which has its fans and… not-so-big-fans; it’ll put something to sleep for 12 seconds and then put a DoT on it. Marksmanship gets Trueshot Aura which will buff the physical attack power of you and your party. Spoiler Alert!!: This talent is getting an excruciatingly awesome buff in Wrath of the Lich King. /spoilers

Well, that’ll do it for today’s edition of SYWtPaH. I may be speeding things up because there aren’t too many abilities left for you to learn (though many of the ones that are left, are important). Go ye forth and do huntery things!

So You Want to Play a Hunter? Part 8

Levels 21-30 are fairly straightforward although they do culminate in an awesome prize in the name of Feign Death (and these days, a mount.) Let’s see what sort of goodies you’ll get:

Scorpid Sting is what you will learn at level 22. This reduces a target’s chance to hit by 5% for several seconds. Not really as useful as Serpent Sting in early-level grinding, but your friendly neighborhood tanks and healers love it on boss fights in instances and raids. Just remember to keep it “refreshed”.

Beast Lore, ah, Beast Lore is great. You learn it at level 24 and will show you information about any beast in the game; its armor, hit points, the amount of damage it does, and (most importantly) whether or not said beast is tamable and if so, what moves it teaches and what foods it eats.

It has occurred to me that we have not yet talked about taming pets for skills. Basically, you will want to continually update your pets skills and the ranks of their skills as you level. You can learn some abilities from the hunter trainer, but others you have to go out and “find” in the wild. Once you find a pet with the skill you want, you tame it (be sure to put your previous pet in the stable first), feed it and teach it growl– and then go out and fight with it. After a time, when it uses its special ability, you will get the message “You have learned a new skill: [Pet Skill and Rank]” in your text box, which means you are now free to teach it to pets who are able to learn it.

At level 24 you also learn Track Hidden. Track Hidden does not work quite like the other tracking spells; as in it isn’t going to put every rogue or stealthed mob on your mini map (that would be nice, but alas, it doesn’t happen.) What it does is increase your stealth detection and puts mobs that you detect on your minimap. This is a handy tracking spell for quests with lots of stealthed mobs (such as those prowling panthers in Stranglethorn Vale) and also in PvP if you think there might be a rogue or druid close by.

At level 26 you learn Track Elementals, which works like most other tracking spells against anything that says Elemental on the tooltip.

Level 26 is also when you get Rapid Fire. Rapid Fire is good for: emergencies when solo’ing when you have to get something down fast (be sure your pet has a solid hold on threat), boss fights when you want to unleash the DPS, and PvP to get an edge vs., say, other hunters. Post-Steady-Shot hunters, you will have to be on your toes to continue a shot rotation while under the effects of Rapid Fire but it’s certainly not impossible to manually-weave one in there.

You learn Frost Trap at level 28. It’s good for escaping mobs that you’d rather not fight (or that overwhelmed you), and it’s really good in PvP. Put one at a choke point in AV (such as on the bridge), or my favorite: put one at the entrance to the tunnel right before your flag-carrying teammate runs in. All those guys hot on his tail? Yep, derailed.

This trap is also good for kiting guys around whether in PvP or PvE, though for the most part I found that I mostly just need Wing Clip/Concussive Shot.

And then you hit level 30! Grats on your mount, firstly. (back in my day I had to walk through Stranglethorn Vale, uphill both ways! /shakes cane)

Aspect of the Beast is the newest Aspect to welcome to your stable and I’m sad to say it’s not particularly useful. It is a pure PvP Aspect– it makes it so other classes with tracking abilities cannot track you– and I’ve used it once or twice in Warsong Gulch when going for the flag (or defending it), or on PvP servers in hotly contested areas… but for the most part I don’t find it to be worth it. Your mileage may vary.

Much more importantly, you learn Feign Death, which is your lifeline when it comes to dropping aggro. Use it when you have aggro, use it when you don’t have aggro yet but are getting there, and use it to get people (and pets) to stop targeting you in PvP. Use it and learn to love it. You can read much more about the mechanics of Feign Death at my post about it here.

If you are leveling pure Beast Master you will learn Intimidation here, which is handy for stunning people in PvP, and for helping your pet to establish aggro when out questing. Marksman hunters will likely be putting their point here into Scattershot which is great for getting back into range (especially in PvP). Survival gets Counterattack but in all honesty I have never used this move so I can’t tell you much about it. I hear it is useful in PvP.

Mmm, learning more and more hunter stuff all the time. Tastes yummy, doesn’t it? We’re cooking up some more, too, and it smells delicious. But that’ll wrap us up for this week.

In case you are new to the series, here’s where we’re at thus far:

So You Want to Play a Hunter?

Part One: Introduction & The Birth of a Hunter
Part Two: Just Starting Out & Levels 1-5
Part Three: Levels 6-10 and Jump Shot Kiting
Part Four: Talent Points & Pets
Part Five: Life With a Pet
Part Six: Levels 12-20
Part Seven: Intro to Freezing Trap
Part Eight: Levels 21-30 [Current]

Until next time, go pamper your pet.

So You Want to Play a Hunter? Part 7

Intro to Freezing Trap

Greetings, young level 20 hunter! You’ve just got Freezing Trap which is going to make your life easier!

You may have heard of a mythical thing we like to call “Chain-trapping”, i.e., chaining your traps together such that you can keep a mob trapped indefinitely. Now, that is indeed what you are aiming for eventually, but keep in mind that it’s not exactly something you’ll be doing very much before you get Freezing Trap Rank 3 at level 60. Your traps simply will not last as long. At this point, if somebody asks you to chain-trap in Deadmines or WC, there is no shame in telling them that it’s not a good idea.

So what are you going to be using lowbie traps for, then? When solo’ing and leveling, it’s very handy for keeping extra mobs out of your hair.

An example situation would go something like this:

You see two mobs standing next to each other. You send your pet in on one. They both aggro on your pet. Now the problem is, that if you just continue this scenario as is (you and your pet both attacking one target), it’s very possible that the second guy will pick up on your Mend Pet threat and come running for you.

So what do you do in advance of this situation? You lay a Freezing Trap down at your feet right about the time you send your pet in. If Second Guy comes running for you, he will run into your trap. Usually you can keep him trapped long enough to finish up your first guy.

If your pet is taking a lot of damage you can also purposefully pull one guy into your trap by way of Multi-Shot: that will alert Second Guy to your presence and get him to come running into your trap, so he is off of your pet.

A trap can also be quite handy to give your or your pet some recovery time before you finish up the fight. If you are already both quite wounded after a large pull and you have one guy left, you can trap that guy, pop up a Mend Pet and throw a bandage on yourself, and then finish up the guy in your trap.

Overall, Freezing Traps are one of the most useful tools you have at your disposal as a hunter. Always keep them in mind. They are your main form of crowd control and as you level and get better ranks of Freezing Trap and practice with them… you will learn that a hunter who knows how to trap is a hunter that everybody loves.

Things to Keep in Mind:

-Your trap needs two seconds of “arming time”, that is, if you lay down your trap right as a guy is on top of you, you will have to take a hit or two for a couple seconds.

-Once you lay down a trap, it will be active for one minute (before it disappears).

-Damage done to the trapped target will break the trap. That includes DoTs such as Serpent Sting. If you suspect you may possibly be trapping, it is a good idea not to use Serpent Sting. You can, however, use things like Distracting Shot because it doesn’t cause damage and will not break your trap.

-Traps have a chance to break early. It’s not your fault when that happens, it’s just something that you will have to deal with sometimes. Traps can also be resisted entirely, and there are some mobs that are immune to traps.

-Remember to put some space between the trap and you, or the mob will still hit you before getting frozen. Not a big deal when out in the open field, but rather more important in a raid or heroic.

-It is very possible to accidentally break your own trap via Auto Shot. If you have this problem a lot, you may want to look into a Pull Shot macro.

Freezing Traps can be improved (along with all other traps) via Survival talents, which will make chain-trapping easier, but you certainly do not need those talents to be a successful trapper. All it takes a little practice and a little timing. Eventually, as you gain higher ranks of your Freezing Trap, you will be able to start practicing your chain-trapping; but until then, just get a feel for when and how to use your trap.

In closing, I leave you with “Tawyn’s Trapathon”, a movie I made several months ago (and which you may have already seen, but hey!):

[youtube=http://www.youtube.com/watch?v=Awj26eYxN5o&hl=en&fs=1]
Yes, it has its nub moments, but I wasn’t going for anything particularly fancy at the time, I was just FRAPSing one of my routine farming sessions. =P

And I will see you on our next installment of SYWtPaH, when we get to level 30!

So You Want to Play a Hunter? Part 6

Levels 12-20:

So we talked about Hunter 101 last time, right? Alright. Now from here until level 20, you are mostly going to be learning a lot of “filler abilities”, in my mind– stuff that can be useful but which for the most part is not going to be “ZOMG-SUPER-EPIC-HUNTER-STUFF”. For that reason, the majority of my hunters (did I mention I’ve rolled like 17 of them?) get stuck in the levels between 12-20. Once I get past 20 and Aspect of the Cheetah I’m usually on a roll and get more excited about things again.

But I’m ahead of myself. You still learn some stuff in these levels. Let’s take a look at them:

Eagle Eye is a move that you learn at level 14. This will zoom up on your vision for quite a distance. Useful for certain quests where you perhaps need to “find the item”; this way you can find out where it is. Similarly handy if you know where you have to go, but want to scope out the dangers beforehand. Also useful in Arathi Basin when you’re at Lumber Mill and want to see how many people are guarding Blacksmith.

Eyes of the Beast you also learn at level 14. It lets you temporarily take “control” of your pet and move him around, druid-style. Now, I am going to come right out and say it, and feel free to rebuke me in the comments if I’m missing something epic and obvious: Eyes of the Beast is a party trick. You use it when you’re bored and waiting for people to show up at the summoning stone, or when you’re on the Deeprun Tram/Arathi Basin before it starts and you want to see how far your pet can run by himself before time runs out.

I’m not going to say it’s completely devoid of uses; I can imagine it would be a handy scouting trick if you have a cat with Prowl. And I have actually sacrificed my pet a few times with various Eyes of the Beast strategies that are invariably my partymates’ ideas (use him to activate all the bombs in Blood Furnace (that’s the one with the bombs right?); use him to pull stuff in Heroic Mech while the rest of us stand at the elevator) but that’s about it. If you guys have discovered something super useful with this move, please tell me.


Sorry about all the times I sacrificed you, Locke. =(

Anyways, the other one you learn at 14 is Scare Beast. Scare Beast can be handy for these scary pre-Freezing-Trap days as really your only form of Crowd Control (other than Wing Clip/Concussive Shot), and I often find myself using it frequently in the early levels. Oh, and use it on bear/cat druids in PvP. Much laughter will ensue.

Level 16! Mongoose Bite is a melee attack that you can only use if you successfully dodge an attack. This means that something has to be in melee and hitting you for you to be able to use it. Now I didn’t have Mongoose Bite on my action bar for the longest time because I thought it was kind of silly, but then I got an addon which tells me when I can do stuff (such as Kill Command and Mongoose Bite) so I went and found it and put it in some random spot on one of my action bars.

I’m going to say something here that may scare you guys, so feel free to go hide or get a straightjacket or something: I actually kinda like Mongoose Bite. It’s highly situational, but I think it is moderately useful. This is when I use it: if a mob is on top of me, strikes at me, and I dodge, and then after that my pet picks up aggro… that‘s when I use it. I Mongoose Bite while in the process of gaining range (I usually just run straight through the mob; Mongoose Bite on the way). It does a little extra damage and honestly, extra damage can always help.

I do not use it if my pet doesn’t have solid aggro on the mob; that’s when I use Wing Clip/Feign Death/etc. depending on the situation. And I most certainly do not go melee a mob for the purpose of trying to get a Mongoose Bite in. Bad bad bad.

But if you happen to be in range of the mob and you happen to get a Mongoose Bite in queue, you’d might as well use it.

Immolation Trap
is the other thing you learn at this level; ahhh, your first trap. This trap isn’t a CC trap but it does do a lot of damage over time. I tend not to use it in PvE because it will generate a lot of threat which I would rather have on my pet. But it is useful if you are pure-solo and sans-pet for some reason, and I’ve found it useful sometimes in one-on-one PvP.

At level 18 you learn two things, Track Undead and Multishot. Track Undead is, of course, added to your stable of tracking skills and does exactly what it says it does (Undead players, though, count as Humanoid). Multishot is interesting, let’s talk about it a little. If you are a Survival or Marksman hunter, then you may end up using this in your endgame shot rotation. So you may want to take the time to sort of play around with it and get a feel for its odd hidden cast time. For the most part though, I do not use this shot in leveling PvE: you’ve got plenty of DPS output with Serpent Sting and Arcane Shot alone.

Remember: Multishot will break CC so be especially careful when using this in an instance or similarly delicate situation.

I’ma tell you where Multishot is king though: Epic army on army showdowns in AV. Especially when it crits. Om nom nom.

And ding level 20, congrats! You will learn Aspect of the Cheetah, Disengage, and Freezing Trap.

Aspect of the Cheetah will help you get around faster until you get your mount: remember though that it will cause you to be dazed on hit, so be careful when you use it: it’s more of a “travel from place to place” move as opposed to an “escape” move.

Disengage is handy pre-Feign Death for dropping threat; it’s kind of a mana hog and requires you to be in melee range, but before level 30 it’s basically the best you’ve got.

Freezing Trap deserves an entry all to itself and will get one in the next installment of SYWtPaH! /bow

In other news, Tawyn is 85 rep points away from being exalted with Stormpike:


The sad thing is, it took her 9376 honor kills to get there. (By contrast, Lunapike has about 3500 honor kills and is halfway through Revered with Frostwolf.) Ohh, Bloodlust Alliance. You are so silly. It’s okay though, because the Spirit of Competition Minipet looks AWESOME with my Windserpents:

The Fine Art of Feign Death

Ah, Feign Death. Every hunter’s best friend. (And if it’s not your best friend, you should go give it a /hug and make up with it right now.)

When I was a wee baby hunterling and I first got Feign Death, I was super excited. “OMG yay! Now all those times when I’m dying, I can escape!”

Now, is that a use for Feign Death? Yup. But is that the extent of Feign Death’s potential? Oh no, it’s not even scratching the surface. I have three hunters now that are a high enough level to know Feign Death, and with each one it’s a very happy day when I train it, and with each one the first thing I do is try it out.


Now I know a lot of people are hyped up about Wrath of the Lich King, but until then there are still a lot of hunters out there that need Kindergarten (I see ’em all the time), so let’s talk about Feign Death.

When You Should Use Feign Death:
1.) In an instance/raid situation to avoid grabbing aggro from the tank (or your pet, when soloing). This is crucial and at endgame, this is probably when you will be using Feign Death the most. It is vital to get a threat meter and watch your threat. It is also vital to get a feel for gauging your threat without the meter because sometimes it lies. (True story: Omen once told me I was at about 60-70% of the tank’s threat on Prince, which I thought gave me plenty of buffer room. Prince disagreed. Raid wiped. Lesson learned.)

Now, the point is to Feign BEFORE you nab aggro. If so, you will be successfully cleared from the threat list and you will be able to unleash the Dee Pee Ess.

And if it resists? Then what?

Then you stop DPS.

Yes, hunter, I just told you to stop DPS. Hit the brakes, slow down, COMPLETELY stop shooting if you have to. Your numbers on the damage meter are not worth the repair bills and wasted time of a potential wipe. It shouldn’t take too long for the tank to surpass you by a decent margin again, and once he does, Misdirect onto him. Your Feign Death should be up again before you have to stop DPS again.

2.) If you have already grabbed aggro… So Omen decided to be a poopyhead or maybe you just plain weren’t paying attention, or maybe the tank got feared or something like that. Now what you should do here largely depends on the situation (is a wipe incoming, is the tank gone, etc.) but in most cases you will want to run to the tank– so he can easily snatch aggro back up– and then Feign. Do not Feign right next to the healer/mage/lock. They will give you dirty looks for the rest of the night and possibly hurl soul shards at you, and those things are pointy.

3.) When things go wrong… What if something horrible happened, the tank dies mid-pull in some Heroic and the mob lunges at you? Well here’s where you make a choice and decide if you still have a chance or not. If we’ve got most everything decently CC’d and a good healer, I’ll usually sic my pet on the mob, turn on Growl, pop Intimidation and Mend Pet, and yell out “ALL HEALS ON PET” over Vent. This can work quite well (but seriously, if you’re in a Heroic, you will need a good healer for it).

What if people are dying left and right and it’s down to you and the squishies? Wellll, things often get a little hazy around here, with different people having different opinions, but I’ll tell you what I do. I dunno about you guys, but personally, I feel uncomfortable about having to watch a mob eat the priest while I lay cozily nearby all Feign Death’ed and safe. So even if a wipe is incoming I give it my all anyway, in a last ditch effort to pull off some hunter trick or other, and I don’t Feign until the last second. Sometimes I get too daring and the mob ends up waltzing over and handing my butt to me before I can Feign, but hey, I kinda like it that way. I don’t go down without a fight. And I’ve seen some epic stuff happen that way:


Your mileage may vary!

4.) To escape mobs: Often, when you are out in the field, you’ll get ambushed by a bunch of mobs and you don’t feel like fighting them at the moment. Feign Death works wonders. “But Pike, then they all attack my poor pet!” I know. But if you mount up really quickly after you stop Feigning and skedaddle, you and your pet get away scot-free. Pro tip: If you use Arikara the mobs will get bored and run away right before he makes his flashy entrance and you won’t have to worry about it. (Off-topic, but WTB Petopia search for my Firefox Search Bar, PST.)

5.) In PvP: Most people don’t fall for your Feign in PvP, but some do. Myself, I use it on hunter/warlock/etc. pets. They send your pet at you, you Feign, their pet runs away, and 95% of the time they fail to send it back after you. (I have often said that I hardly ever lose to other hunters in one-on-one PvP unless they are over 5 levels higher than me. This is one of the big reasons why.* Shhh, I’m trusting you with my secret!) Also useful against the NPCs in AV.

6.) As a party trick: I love going into the middle of some random holiday celebration in Stormwind, having my poor character drink herself into oblivion, then make some sort of statement about not feeling good and… bam! Hit the ground. I dunno, maybe it’s just me, but I think it’s hilarious.

Well, I hope I have managed to provide a satisfactory run-down of Feign Death and its usefulness. BRK recently wrote up a very good list of tips for WoW bloggers, and one of those tips was “don’t worry about your niche”. That’s nice to know, because it’s hard to find a niche as a Beast Master Hunter Blogger with the Jedi Master himself looking over your shoulder, but at the same time, I’d like to think I have managed to make my own niche by providing step-by-step and easy-to-understand guides for newer hunters or newer WoWers. I am always looking for ways to improve though, so as always, leave me your feedback!

* Second biggest reason: they sit there and spend approximately a million and a half years trying to pop off an Aimed Shot while my pet and my instant-cast shots nip hungrily at their cast bar.