I originally wasn’t going to write this post; I don’t typically do speculations-types of posts and I’ve got another post which I consider much more interesting in the works at the moment. However, this could potentially be Very Big News, and because I seem to be biggest Beast Master Hunter blogger at this point (for better or for worse)– I figured I’d bring this up.
*pulls down screen and turns on overhead projector*
Could someone get the lights…?
Okay.
MMO-Champion says thusly:
* The Beast Within now lasts 10 sec (Down from 18 sec) but now also increases all damage you deal by 10% at all time.
* Bestial Wrath now lasts 10 sec. (Down from 18 sec)
Now, I can envision the reaction some of you may have had there. Lemme sum it up: you read the first seven words of the quote, your heartrate and blood pressure skyrocket, you leap out of your chair and scream something incoherent… and then you read the rest, your heartrate goes down a bit, and you slooooowly sit back down while scratching your head.
If you did that, don’t be ashamed, because I did the exact same thing.
Because of that, I want everyone to take a few deep breaths. Inhale… exhale… inhale… exhale…
Okay.
Now.
Let’s talk a bit.
Right now, in my humble experience, Beast Masters in endgame PvE are particularly good at two things: a.) fights where you’re doing a lot of running around and/or are out of commission and yet your pet can just sit there and om nom to his heart’s content, and b.) burst damage.
As an example for that first thing there, I point you towards something like the final boss in Drak’Theron Keep. Your pet does his normal thing the whole time, while you turn into a skeleton and whack things with your staff. You lose a lot of “hunter DPS” in that fight. Your pet picks up the slack. Another example would be Giant Popup Book Guy, aka Kologarn, in Ulduar. I have noticed in my few jaunts in there that that is a fight where I tend to do very well in comparison to many other classes or hunter specs. I think it’s because while I’m running around like a hamster on caffeine, trying to avoid the eye lasers, my pet is calmly munching on the boss. Once again, your pet “picks up the slack”.
Now, the burstyness. If you’re anything like me you’ve had at least one moment where you– all nice and raidbuffed in your 25man– got a devious little grin on your face, pulled out Recount, and popped EVERYTHING on some random trash mob just for kicks. Bestial Wrath, Call of the Wild, Rapid Fire, trinkets, you name it. During this, you watched Recount very closely and giggled at where you’d peak right after a string of crits. We’re talking in the range of 7000+ DPS, for me anyway… single-target! It’s ungodly. For that blissful fifteen seconds or so, we are extremely hard to catch.
The downside, of course, is that we fall below average inbetween those burst moments.
What the Bestial Wrath change says to me is that Blizzard is trying to iron out the peaks a little and while I have no hard data or testing, my inkling is that it is going to be a slight net gain overall.
At this point, depending on the fight and on buffs and other things like that, my pet’s DPS makes up somewhere around 40% of my total DPS. Sometimes it’s a little less, and sometimes it’s a little more. Let’s take a look at Bestial Wrath, replacing “you” and “your pet” with some percentages (in brackets, so it’s a little easier to follow):
OLD BESTIAL WRATH: Every 1.17 minutes, you increase [60% of your DPS] by 10% and [40% of your DPS] by 50% for 18 seconds. This cannot be used if your pet is dead or unavailable.
NEW BESTIAL WRATH: Every 1.17 minutes, you increase [60% of your DPS] by 10% and [40% of your DPS] by 50% for 10 seconds. In addition, [60% of your DPS] does 10% more damage at all times from now on, even if your pet is dead or unavailable.
…there, see, that doesn’t sound so bad, does it? In fact, it kinda sounds like an overall buff, doesn’t it? Maybe not a big buff, but a buff nonetheless. And hopefully it will pave the way for better things in the future.
See, Blizzard is actually taking this in a direction where I have kind of been hoping they would go. I’ve felt recently that pet damage is creeping too far upwards and while I love having a ridiculously scary pet, I also don’t like the fact that I am screwed on pet-unfriendly fights or other weird gimmicky fights where they don’t let you use your pet, or your pet doesn’t get some major buff, or what-have-you. This is ultimately a pet nerf but a hunter buff, and while I’ll certainly miss my favorite 18-second juggernaut, I am glad to see the pendulum swing a little more in the “hunter” direction.
Besideswhich, last I checked, Blizzard is still promising full ArmorPen/Haste/Crit/etc. scaling from master to pet in the near future, and if it does happen soon that’s going to be HUGE.
Keep your chins up, Beast Masters!
…okay, recess! *flips off overhead projector*
—
Closing Note: I had to make a few assumptions here, namely, the assumption that The Beast Within will still boost your damage by 10% during its duration in addition to its overall 10% damage boost. I also didn’t dig into any potential slight DPS loss caused by not having the reduced mana cost on shots for 18 seconds anymore. But hey, this isn’t supposed to be a mathy post anyway…
Also, I acknowledge that I could very well be wrong about all of this. Here, I present to you several grains of salt! *hands out free salt shakers*
Second Closing Note: I suppose in the end what I’m really trying to say here is… I HATE SAUERKRAUT *cough* anyways, what I’m trying to say is that I’m staying optimistic about this. We’re hunters, we’ll survive. To quote one of my favorite books of all time… “All the world will be your enemy, Prince of a Thousand Enemies. And when they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.”