Tag Archives: hunter changes

Preview: Hunters and Patch 3.3

Word on the street is that patch 3.3 is hitting next week. In honor of said rumor, here’s the Hunter-related 3.3 patch notes thus far:

* Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas.
* Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.
* Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
* Talents
o Beast Mastery
+ Intimidation: If the hunter’s pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet’s next swing or attack.

* Pets
o Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
o Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet’s movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
o Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
o Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
o Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.
o Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.
o Venom Web Spray: Range increased from 20 yards to 30 yards.
o Web: Range increased from 20 yards to 30 yards.
o Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet’s attacks. In addition, this talent no longer has a prerequisite.

And all that is in addition to various minor changes (tooltip changes, etc.) as well as fun new items and the like.

Pike’s thoughts:
– I didn’t see the Call Stabled Pet change as being super vital, but I like it nonetheless. That is also basically my thoughts on the Intimidation change.

– I like the Misdirect change

– Culling the Herd is huge and is gonna give all hunters everywhere a DPS boost of a few hundred or so. Which is awesome. It also means it will help Beast Masters edge up a bit against other classes (but not so much against other specs of hunters who will also get the same DPS boost).

– Pet Leveling: There’s something truly wonky about pet leveling where depending on how/what you’re doing to level, your pet either already levels stupidly fast, or somehow falls way behind. The new change is going to minimize the latter but make the former even more silly. Mostly I think this was in response to hunters leveling with heirloom stuff and more than one pet and/or Recruit a Friend. I approve of the change overall though I think it’s just a matter of time before Blizz dumps pet leveling entirely, whether you’re for or against that idea.

– The other stuff I think I have to see an action before passing judgment (like the Cower change, though I like it on paper).

– I am sad to see that there seems to be no sign of the promised “pet stat scaling!!” that Blizz was hyping up a while ago and that Beast Masters were clinging to as their last shred of hope regarding catching up to the other specs before Cataclysm. But… meh. I did see a promising Blue post the other day (regarding rogues actually) where Blizzard stated that making all specs of “pure” DPS classes do roughly equal DPS was still a goal, just a long-term one. We just need to have patience!

BEAST MASTER HUNTERS: THE PURPLE LINK. WE CAN RAGE IF WE WANT TO! (Look, he even uses The Beast Within on panel four!)

Speaking of DeviantArt, I have one now. I’ve been on a creative binge lately and in addition to writing, I’ve been drawing and sketching a lot– or at least, attempting to do so– so if you wanna follow along I’m right here.

Two or Three Huntery Things About Patch 3.2.2

Just a few hunterrific things you may or may not have noticed with this latest patch…

1.) Bestial Wrath Graphics Change:
This was pointed out to me by a guildie who wanted to know if my Bestial Wrath went “RAWR” anymore, because his didn’t. I tried it and immediately assumed it did, however, this was because my pet was by my side. See, now your pet will still go RAWR, but the hunter will do a Swirly Ball– a la Old Rogue Detect Traps– and make a cleansing noise. This falls in line with Blizzard’s intention of turning The Beast Within into a “defensive ability” in PvP. However, I still firmly consider it to be 100% offensive in PvE, and I sorta miss my personal RAWR! in all its ragey glory.

BWSwirlyBall

At least Swirly Ball is sparkly.

Pike’s Final Grade: B-

2.) Feed Pet Graphics Change

You now visibly toss your pet a snack, and your pet makes a cute noise and jumps up and catches it! It’s the cutest thing ever and I love it to bits. Too bad thanks to Bloodthirsty and the Mend Pet glyph, I hardly ever feed my pet anymore…

NewFeedPet

Pike’s Grade: A+

3.) Pink Elekks are Not Tamable

Self-explanatory.

WoW_PinkElekkBeastLore

Pike’s Final Grade: F. But at least we get the minipet, right?