A Wee Confession

I have a confession to make.

I am a horrible roleplayer.

“But wait, Pike, don’t you only play on RP or RP-PvP servers? Haven’t you scrapped every single non-RP character you’ve made precisely because you miss the RP? Don’t you come up with vastly deep backstories and personalities for all your characters and view them as being about as ‘real’ as they can be without actually being real? Isn’t the ‘What toon do I feel like playing today?’ question usually answered by ‘What character story do I feel like exploring today?'”

Yes. And all that is 100% true.

But stick me in an actual roleplaying situation and I’ll be completely at a loss for words. I don’t know what my character is supposed to say! She’s not me, she’s herself. I don’t want to put words in someone else’s mouth.

Oh, I can probably fake it decently well. Especially if I’m allowed to throw in knowing puns and anachronisms (“I heard this crazy story that the world was born out of a Great Blizzard.”) But I’d be lying if I said I wasn’t guilty of bursting out into a rather infamous song mid-RP-session. (To be fair, the other person was a blood elf and didn’t know what I was saying.)

I guess that’s one of the things I like about my main servers, Silver Hand and The Venture Co. They aren’t exactly shining star examples of roleplaying servers; people are more relaxed and passive, but you still do get the sense that people care about their characters. And of course, once you do find the underground roleplaying community, it’s quite expansive.

Really good roleplay can be a scintillating thing; a showdown between Tawyn’s guild and an overzealous all-Paladin guild in front of the Cathedral of Light comes to mind as being a bigger adreniline-rush for me than Karazhan ever was. But I still think I feel much more at home trapping and pewpewing than wondering if I’m roleplaying correctly. It’s simply a matter of which I think I am better at doing. I enjoy doing things that I am good at.

All that said, I couldn’t dream of not having the roleplaying element in the game, even if it’s more of a passive background thing for me. I’ve said it before and I’ll say it again: the vast majority of my interest in this game comes from the fact that you can invent your own character. Give her or him a personality and a story and a life of their own. If that element wasn’t there I think I’d quit playing.

I’ve had e-mails or comments or tells in game from people wondering how to get started on a roleplaying server. To be honest, if you’re making characters on my servers it’s going to be just like a normal server except you might see a few people with roleplaying-addons running around, and once in a blue moon you’ll catch snatches of roleplay. That’s really it. I think there’s a misconception that people on roleplaying servers talk in Shakespearian English or use grandiose words in Trade Chat on a regular basis. I’ve never seen either. Don’t be scared to roll on an RP server if you want to try it out; at the most, you’ll be underwhelmed.

Who knows– you might be better at roleplaying than I am. (Heck, I’m sure most people are!)

Feelin' it: A Manifesto

Close your eyes for a moment, forget the world around you, forget your day job or your classes at school and feel that you are a hunter. What does that mean to you?

Does it mean you see you and your pet as being so much a part of each other that you draw energy from one another as you call on the aspects of the wild to give you speed and grace and a precise rhythm to your attacks?

Does it mean you see yourself as being the calculating sniper from afar, masterfully weaving your full pantheon of tricks and abilities into your weapon as only you can do?

Does it mean you see yourself as a wielder of defense and survival, knowledgable about the land and the terrain, impossible to kill, always ready when the enemy isn’t, and quick to use all your resources to your advantage?

Well?

That’s how you should spec.

I don’t tell people how to spec. If somebody is clearly unsure about what they are doing I will offer suggestions, just as I do if people ask for advice. I am also not afraid to come right out and say that in most cases it’s Beast Mastery topping the damage when it comes to our class.

But if you prefer to be a Marksman or a Survivalist I will not look down on you in the slightest and you will have earned a lot of respect from me for being a hunter. Pike does not discriminate against any well-thought-out spec.

You don’t choose the spec. The spec chooses you.

In other news, I have been slowly picking through my blogroll and rearranging it a little and moving inactive blogs to a separate section. If you happen to be the author of an inactive blog, I still love you, and will restore you to the “active blogs” list upon a new update.

And if you link to me and I haven’t noticed yet, feel free to poke me about it. I try to link to everyone who links to me back and who has some decent content. ^^ (Yes, this means my blogroll is huge. Wall of Text crits you for 47k. You die.)

Ahem.

Lemme tell you all a quick story.

Way back in the day when I was like, oh, level 25 or 30 or so and first stumbled across BigRedKitty… he did a lot of talking about a little weapon called Legacy. How much he wanted it and how long it took him before he finally got it. I was still a newbie and knew very little about this game but I knew that this must be one heckuva weapon. I started seeing other hunters with it and thinking any hunter who had it must be one epic hunter. How I longed to be an epic hunter someday like that, but it wasn’t ever gonna happen, I was sure, because I was never gonna see Karazhan.

So all this time, ever since I was level 30, I’d longingly inspect those Legacy-sporting hunters, certain they’d forever be out of my league.

This is a happy day in Hunterland.

Edit: Well, I wound up doing even more gear-switching than I thought. I finally equipped my [Violet Signet] (I am 2% of my rep away from Exalted, by the way) to make up for the Hit Rating loss I got from equipping Legacy. Then I went to put my badges in the bank and discovered that you can only have a stack of 200 badges and I had 201. So I splurged and bought [Scaled Drakeskin Chestguard]. Next stop: Choco-Bow. In the meantime, buffed only with Aspect of the Hawk, I have jumped from 538 to 560 agility, from 1659 to 1705 attack power, and from 24.66% to 25.21% crit.

It has been a good day.

An Instance, For Instance

March is National Nutrition Month, and that makes this an especially great time to talk about hearing wellness and nutrition. Never thought about food in relation to your ears? You’re not alone. But considering food is a critical source of elements crucial to healthy skin, muscles, organs, and more, it’s no wonder that nutrition and hearing are connected.

Take children and hearing loss, for instance. Did you know that a lack of adequate nutrition early in life could mean problems with hearing later on? A study published in the American Journal of Clinical Nutrition in February 2018, for example, found that young adults who experienced poor nutrition in their preschool years had double the risk of hearing loss versus their better-nourished counterparts, most hearing loss conditions can be treat with Sonus Complete.

Though the research focused on a population with ongoing malnutrition issues and limited health care access, the study adds to the body of research linking nourishment — broccoli, anyone? — and hearing health.

Speaking of broccoli: Selected vitamins and minerals in your food can contribute to protecting your hearing wellness, according to HealthyHearing.com, so feast your eyes — and ears — on these examples to jump-start your healthy-hearing nutrition:

Clams, Cod, and Rockfish

These delights from the sea not only please a discerning palate but can provide potassium, an important mineral for regulating blood and tissue fluid levels — including in the inner ear, which plays an important role in hearing and balance.

Okra, Asparagus, and Spinach

Choices abound when it comes to sources of folate, which studies have linked to healthy outcomes such as decreased risk of hearing impairment among older men. Whether you’re into dark green veggies, broccoli, avocado, escarole, or edamame, you can find folate-rich foods to match your tastes.

Leafy Greens, Whole Grains, and — Hey — Dark Chocolate!

Yep, dark chocolate’s on our list of foods containing magnesium, which — combined with vitamins A, C, and E — can help thwart noise-induced hearing loss. Other magnesium sources include pumpkin seeds, kidney beans, chicken breast, and more.

Rediscovering Your Roots – And Your New Pet

Rediscovering Your Roots, for those of you who do not do not spend a lot of time on the Isle of Quel’danas, is a Sunwell daily quest wherein you get to travel to Razorthorn Rise (on the border of Terokkar and Hellfire) and temporarily “tame” a ravager to dig up roots for you. This quest is available to any class, but what’s really interesting is that if you are a hunter, not only will you take to this quest like a fish to water, but you can put some of your hunter-skills to really good use.

I did some testing, and here’s what you can do with your temporary pet:

– Any sort of pet attack macro (My pet attack/Hunter’s Mark macro, for example)
– Intimidation
– Bestial Wrath (Big Red Ravagers really are Big Red Ravagers.)
– Mend Pet
– Use Sporeling Snacks and Kibler’s Bits
– Teach him Growl. However, it does not show up because he already knows four moves and you can’t change his moves.
– Misdirect onto him
– Bandage him
– Run around with him while mounted, just like in the old days

And here’s what you can not do:

– Kill Command (kind of random, I think, because so many other pet-based abilities work.)
– Feed your ravager
– “Passive” pet abilities (Ferocity, Frenzy, Ferocious Inspiration)
– Keep him. =( If you go too far outside the area he automatically leaves you and runs back. Also, as of a recent hotfix, these guys cannot be tamed (at least not through the conventional method).

Similarly, you cannot open your spellbook to see his abilities or right click on him to see his attributes.

I’m curious to see how things that I do not have would effect him (Leggings of Beast Mastery, Devilsaur Tooth, etc.) unfortunately I don’t have a lot of fun things like that to play around with.

Have any of you made some interesting discoveries on what you can/can’t do with your temporary pet? Lemme know and I’ll edit ’em into the list!

(Oh, and one final note while we are on the subject of dailies: do not underestimate the power of using the dailies to level a pet who is in their 60s. The other day just doing all the Sunwell quests both on and off the island got Eltanin from roughly 95% into level 63, to 65% into level 64. He is also now Loyalty Level 6. It is indeed a little challenging not having a higher-level pet for the harder quests… but who better to take on a challenge than a hunter! It’s quite fun, actually.)

But They Are Lovely Glasses…

So there I was, heading out of Heroic Slave Pens*, and there, standing at the meeting stone, was a level 70 hunter. As I am prone to do when I see my fellow hunters, I decided to inspect him. This is what I saw:

A 23/20/18 spec.
An elemental shammy helm packed with intellect and bonus damage and healing.
Some sort of caster trinket.
Various spell-hit gems.
Two random daggers enchanted with Unholy and something else that I’ve never heard of before.

So as I was sitting there sort of /boggling at the guy, someone else nearby straight up asked him what was with his gear.

“What about it?” said the clueless hunter.

“It’s all wrong for your class,” the other guy said.

“Oh… I was trying to get a good balance of everything… how should I do it?” said the hunter.

And something funny happened. I felt sorry for the guy. Ebayed? Without a doubt. But you can’t repress my inner hunter-trainer.+

So there I sat and told him what sort of stats he should look for in gear, and what sort he should definitely avoid. Then I told him a little about the different specs and how he should pick one to specialize in, rather than trying to spread out and be mediocre at everything. I told him to look at mine as a rough example.

He asked what the advantage would be of specializing like that, especially if he mostly wanted to do battlegrounds.

So I challenged him to a duel. Bestial Wrath, Intimidation… the duel was over in a couple seconds after he’d done maybe 600 damage to me total. “See?” I said.

“Thanks, I’m going to go respec right now!” he said, and hearthstoned out of Coilfang.

Did I magically transform him from huntard to hunter? Nope, I doubt it. Is he probably going to make some mistakes with his respec, if he even goes through with it? Yep. Is he still going to be wearing crappy gear? Probably yeah. Would I trust him with traps anytime soon? Nupe.

But is he at least sorta tentatively on the right track now? I think so.

I have a tendency to see myself as a teacher. I am Hunter Class Leader in my guild and that is a badge that I wear with pride, not so much because it says I am good, but because it says my guild trusts me to take other hunters under my wing. I do not see myself as an expert hunter by any means; I still have a lot to learn and practice, and there are a lot of hunters out there that are as good or better than I am. Master Hunter? Nah, I’d love to be called that someday, but I don’t think I’m worthy of the title. (And even if I am, it’s not something I’d want to peg on myself– that’s a title that’s got to be bestowed by another master.)

I simply want to teach others how to pull a little more efficiency and a little more enjoyment out of this class. And a lot of the comments left at this blog indicate that I have had at least some measure of success and that really makes me feel good. One of the great things about the blogging community is that we can all teach each other and you can have many different teachers. Because we have that luxury, do not take one person/site/guild’s word as gospel. Search around, read different blogs, test things for yourself, reach your own conclusions, and come out a better hunter. That is my advice for the day.

I hope that you readers have obtained a little of that communal knowledge from my blog, and I will continue to do my best to provide more. ^_^

And yes, I know that perhaps I just view Azeroth with rose-colored glasses. I have seen similar glasses online.


*Funny story here. We got a group together specifically for Heroic Underbog and it wasn’t until some time after we’d downed the first boss in Slave Pens that we went “Wait a minute… this isn’t Underbog…” We are brilliant, eh?

+My guild is quite aware of this. “Tawyn, ready for a summon?” “Hang on, somebody just asked me how to play a hunter.” “…Tawyn… just link him to the website… and get out now while you still can…”

TRAP RESISTED

I love Shamans.

Raid buffs + Grace of Air Totem? Mmm, mmm good. Too bad the feral druid was in the other group; my crit woulda been near-35%.

I’ve got something else in mind to discuss for today’s post, however: trap resists. They happen, and there’s not much we can do about them. As far as I am aware, the only way to lessen the chances of your trap getting resisted other than survival talents is through spell hit gear, and, well, I would not recommend that any hunter gear for that.

Trap resists can really mess up your chain trapping because if you are deep into a trapping cycle and fighting the cooldown time, there is not a whole lot you can do about it.

Yesterday in Karazhan we took three tries to down Moroes… which is more than usual. The first two times I was asked to chain-trap a mob for quite some time– aka, we would kill some other mobs and Moroes before getting to my trap. Okay, I said, not a big issue. I’m pretty good with my traps, I’ve got my Beast Lord set bonus, and the Moroes room is nice and big and great for trapping.

Yet both those times, after the fifth or sixth consecutive trap or so, the mob resisted the trap, I still had a cooldown of 10 or 15 seconds or so to go, and because we had no other reliable way to crowd control that particular mob, it caused a wipe.

The third time we ended up picking up my trap and taking him out after just a couple chain traps from me, so we wouldn’t have to deal with it again. This strategy was quite successful. I have to admit I felt rather embarrassed that my traps were not playing nice and being reliable… but on the other hand, trap resists are pretty much beyond your control. If your trap is resisted, it is not your fault.

So what can you do about it? Not a whole lot without spec’ing Survival, but there are ways to perhaps slightly lesson the hurt:

Prepare:

Lay down your trap far in advance of when the pull is going to begin– but not so far in advance that it’s going to disappear right when the pull is starting. If you have to, lay down your trap, wait for the cooldown to tell you you’ve got another one ready, and then tell the tank you’re ready for the pull. If he starts pulling while your cooldown is still up, don’t hesitate to tell him to wait a couple more seconds. If they are going to be relying on your traps, they should be willing to wait a few extra seconds for you to be fully prepared. Waiting to start the pull until your next trap is ready will give you all sorts of extra time and also means that– for the first few traps anyway– you will pretty much have another trap ready or almost ready should one resist.

(Note: If your first trap resists, and you have another one ready and use it, be sure you tell your group that you will not have your next trap ready in time.)

When the Trap Resists:

So the mob runs over your next trap and the big words you are dreading to see pop up on your screen: “Trap Resisted”. First thing’s first: announce it to the rest of the party. If you are on a voice chat program, that is your best bet. Otherwise, hopefully you have some sort of macro that you can pound that will say “TRAP RESISTED” in party chat without you having to type it out. Be sure that everyone is made aware of the situation first in case they have some ideas on what to do.

Now… what you do here is really dependent on your situation. If you have a trap that will be ready shortly, you can Wing Clip/Concussive Shot kite the guy until your next one is up. You can also throw an Intimidate and Mend Pet on your pet and send him in to tank the mob until you have another trap ready, at which point you can run up and lay the trap down at his feet. (I would use a Distracting Shot afterwards to be sure you rise above your pet’s threat. But be sure you don’t break your trap with the Auto Shot that will start afterwards! A Pull Shot macro is great for this.)

If there is still a gigantic amount of time before your next trap is ready, and you are not comfortable with kiting or pet-tanking for that amount of time (raid mobs, for example, can hit hard and your pet will not be up for long without dedicated heals), then there are not a lot of options other than running to the tank and Feigning Death. You should probably make sure the tank knows you are going to do it so he or she knows to pick up aggro on it before it runs to a healer or something.

In the heat of battle with everyone doing their job, it can be hard to remember your tricks and keep your cool. But learning to do so– even if you don’t realize it until after the fact– will make you a better hunter and allow you to do your job more effectively.

The Aftermath:

So they had an offtank or some other form of crowd control pick up on your lost mob and you sort of feel sheepish. Don’t worry, you can still be of some help! Extra traps just in case another mob gets loose can make or break a pull. Going back to yesterday’s Moroes fight: after they’d decided to pick up on trap early, to prevent any unforeseen issues, I assigned myself to keeping a trap up right next to the priest, who was on dual healing/shackling duty. This was in case the shackle broke and ran towards the healer, who would probably be one-shotted. Sure enough, a couple minutes later, I noticed the shackled mob– no longer shackled, but safely encased in my trap. Had my trap not been there, the priest would have gone down, and that would not have been a good situation.

As someone who majored in filmmaking, I have come to sort of feel that playing a hunter is a lot like the art of editing. Editing is an invisible art, so to speak– if people don’t notice your editing, then you know you have succeeded. It is the editor’s job to make things appear seamless and misdirect (yes, they actually do use the term “misdirect” in my textbook) your attention to where they want it to go.

A lot of hunters who can successfully chain trap will get a lot of praise for their traps right off the bat because trapping hunters seem to be few and far between, but as time goes on you will find that people learn you are good with your traps and then simply expect them to be flawless. If your trapping is so good that nobody notices it (and the tank perhaps forgets about your mob and moves on to the next pull)– then you have succeeded. If you have problems with your trap but manage to handle it in a timely and effective fashion with little outside help, then you have succeeded. And even if you don’t have a dedicated something that you are trapping, if you have a backup trap ready in case of emergencies and it eventually gets put to good use, then you have succeeded.

And that’s all for today! In other news… [Garona’s Signet Ring]. It is delicious. I am really tempted to go buy [Angelista’s Revenge] now (I have something like 167 badges, but can’t quite bring myself to spend them yet) and walk away all nicely ring’d up. We shall see.

Aaaaand… Numbah Two

Level 58 and going through the Dark Portal for the second time… but the first time as a Horde character, and the first time on a PvP server. I’m super excited to see the differences. I suppose I’d best start preparing for Gankings-From-Above. (Though to be honest the ganking is not that bad on this server, bar a few run-ins in Stranglethorn and the occasional skirmish elsewhere. A little nervous about Outlands though.)

The leveling up to 58 went by surprisingly quickly and I’m sure the next two levels are just going to breeze by as well. I have to admit, I was very glad that the pre-60-leveling didn’t get nerfed until I’d already hit 70 for the first time “the long way”… I got to spend more time exploring Azeroth for the first time and hitting up every zone. This time around, there were a lot of zones I had to skip or just skim through because of the increased leveling speed. But on the other hand, I sort of like it because it means I can come back to those “skipped” zones on my next time around, and they’ll be more fresh for me.

I’m excited to get to level 62, get myself Steady Shot, and make a bunch of Hunter Kindergarten posts about being brand-new-to-Steady-Shot. No guarantees on how soon that will be, though!

Hunter Kindergarten: Gettin' Ready to Rock Steady

So, pre-Level-62 hunter. You’ve heard about this mystical thing called “Steady Shot” and the mysterious term “shot rotation”. You want to get into this shot rotation thing too. Right?

Sadly, there’s not a whole lot you can do pre-Steady Shot to practice this. Most of your pre-Level-62 hunter career will consist of tossing a Serpent Sting on something and Auto-Shotting it down, with a couple Arcane Shots maybe thrown in for good measure. However, there is one little exception that, while it won’t make you an expert on Shot Rotations, will at least give you an idea of what to expect:

Multi-Shot has a hidden cast timer to it; sort of like a mini-Steady Shot except with a cooldown, and with no casting bar. But because it does have a small cast time– 0.5 seconds– you can use it to sort of learn the principle behind a shot rotation.

A quick refresher on shot rotations and why they are important: Your Auto Shot is constantly going and you want to weave your special shots on top of your Auto Shot in such a way that they don’t interfere. Auto Shot has a short space of time right before it fires where you shouldn’t do anything or it will clip your Auto Shot. Learning to get your special shots off so they don’t interfere with that Auto Shot cast time is called learning to use a correct shot rotation.

Many hunter shots, such as Arcane Shot, are instant cast, and as such it really doesn’t matter when you toss them into your rotation. But Multi-Shot has a cast time (like Steady Shot does) and that’s why we’re going to practice with it.

Head out to some place full of mobs that are relatively easy for you to kill but that you aren’t going to one-shot. Myself, I think I was in my 50s and went to Scarlet Monastery Cathedral. Now nab a pull of two or three and get your pull down to just one that you can focus on, perhaps by trapping one and taking out another. (Don’t forget: Multi-Shot will break CC, so if you’re gonna trap, trap him out of the way.)

Now hit Multi-Shot. Try and do it when your character is getting ready to fire off an Auto Shot. Did you notice something “weird” there? Did you see your character sort of do something odd with their weapon? Perhaps your Auto Shot was just delayed?

If so, congrats, you have just observed some of the byproducts of hunter shot weaving.

If not, that’s okay, you still just wove a shot– but Multi-Shot’s cast time is so short that it’s not that easy to really “observe”.

Now the trick here, is to make it so it doesn’t delay your Auto Shot. So go practice on some other mobs and try using it at different times. Be alert. Watch your character very closely. Listen to the sounds that your weapon is making. Try to learn when, visually and aurally, is your best time to use your Multi-Shot.

Now, Multi-Shot can be a little tweaky, and weaving your Multi-Shot has a rather different feel to it than weaving a Steady Shot, thanks to the different cast times. And honestly, Mulit-Shot’s cast time is so short that you do have a lot of room for error so you won’t really get that fast-paced feel of Steady Shot, where your timing has to be much more precise. But the point of this exercise is to learn what it means to weave your shots and get a basic idea of what it takes to do so. Multi-Shot is a great way to sort of introduce yourself to that concept.

And, well, that pretty much does it for today’s lesson. To be honest Shot Rotations really don’t start mattering all that much until level 62. You can experiment with weaving your Multi-Shot but it’s not going to cause any particularly impressive DPS increases, and for solo play, having maximum-possible DPS is certainly not a top priority. Your best Shot Rotation for pre-level-62 is any that allows you to do decent damage while not burning yourself out of too much mana or pulling aggro too quickly. For most people I imagine this would involve a Serpent Sting opener followed by mostly Auto Shots, with an Arcane Shot or two. Once you do hit level 62, and you are a Beast Mastery Hunter, you will find that you pretty much stop using Arcane and Serpent Sting all together… but that is a subject for another post!

Everyday I'm Huntering