Category Archives: hunter kindergarten

So You Want to Play a Hunter? Part 5

Life With a Pet:

So now you’ve got a pet. Excellent! Now you get to learn about what I have long called Hunter 101: Send your pet in, let it establish aggro, and attack from a distance.

You guys have no idea how many hunters I’ve seen who will pull aggro from their pet early on and proceed to melee the mob down. Usually they’re Marksmanship spec’d too, which is possibly the most irrational thing I’ve ever heard. “I’m going to spec to buff my Ranged Attack Power and then melee stuff!” /facepalm

Here’s the thing: can you melee stuff? Yeah, if you want. But do you do more damage and kill things quicker if you’re at range and shooting? Yep!

First thing’s first: make sure your pet knows Growl. All pets can learn Growl first thing, without any training points. Open your spellbook, and in the General tab (for some reason) is Beast Training. You can open that up to get to your pet’s training screen, where you can teach your pet Growl. Growl is sort of like a Taunt, but while it does not force something to attack your pet, it does cause a fair amount of threat. Now make sure Growl is “on” and has the little glowing box around it on your pet bar.

NOW you can practice Hunter 101! Hunter’s Mark something, send your pet in on it*, let it plant a growl or two, and then start shooting. Open with a Serpent Sting and then mostly Auto Shot. You can toss an Arcane Shot in if you want. Your mob should be down pretty quickly, though.

“Pike, that’s the easiest thing I’ve heard in the game. I could be AFK most of the time and still level a hunter.”

Theoretically, yes you can, and that’s why hunters get bashed all the time and why I still have to put up with people asking me why I’m making a help blog for hunters because clearly a help blog for hunters needs to consist of only one sentence. The thing you have to remember, and which you will hopefully see as true as I continue this series of posts, is that most of these people never played a hunter past the early levels and thus never got to the point where hunters begin to get deeper and more difficult. Heck, I personally have encountered many people who have a level 70 hunter (and are skilled at it) and a level 70 [other class], who have confided to me that they feel their hunter is deeper and takes more skill to play correctly, regardless of what their other class was.

This goes back to part one, you have to remember that you will get bashed and you will be underestimated and it will look like you are doing nothing in an instance (I’ve actually noticed that lately; hunters tend to simply look like they have it easy just by standing back and shooting; this probably adds to the reputation as well.) You have to be okay with that and find your own pride in your class.

…anyways, forgive my, erm, tangent *cough*

The point is that Hunter 101 is pretty straightforward, which is why it mystifies me that so many hunters do not know it yet! Here is the basic thing you want to remember: keep yourself at range.

Now, while we’re here, another thing you may or may not want to change is your pet’s “stance”. It’s on the pet bar, and your pet will be set to Defensive by default (it looks like a shield). Myself and many other hunters will immediately set their pet to Passive (it looks like a baby seal). Defensive means that your pet will automatically attack things that are attacking you, and Passive means that he does nothing without you telling him first.

Now, I have seen people make arguments that Defensive is better for leveling/solo’ing, and I can understand where they’re coming from, but my Always-Passive argument stems from the fact that I believe hunter and pet are One and they can only accomplish being One like this if you have complete control over your pet. On top of that, I strongly feel that an important aspect of being a hunter is being able to plan ahead and calculate things out precisely: “I’m going to chain trap this mob and Wing-Clip/Kite this other mob and my pet will focus on this other mob. I want to take out the mob I am kiting second.” But if your pet is on Defensive, he is quite likely to ignore your plans and lunge for your chain-trapped mob who is on his merry way to your next trap.

See? Out of your control. You are not One because he is not doing what you want. This is why my pets across all my hunters are Forever-Passive (I make an exception for running lowbies through instances, in which case I stick my pet on Defensive and run through shooting everything while he cleans up behind me).

Now am I going to knock you for having your pet on Defensive while leveling/soloing? Well no, I do feel strongly that the other way is better and more huntery, but there are certainly good arguments for it. I will knock you for having your pet on anything but Passive in an instance/raid, but that’s another story!

So you’ve got Growl trained, and you’ve thought about it and set your pet to the Stance that you want. Oh, and check the little icon next to your pet. Is it green? That means he’s happy and will do the most damage. Keep him fed to keep that icon green! (Petopia will tell you what pet likes what foods.)

Go ye forth, young hunter, and level!

You are level 10, you will now have both Track Humanoids and Track Beasts; use whichever you need for whatever you are doing. You have Aspect of the Hawk which is going to be your primary Aspect from here on out and you should be using it most of the time.

At level 12, you learn Mend Pet, which is very important! You may want to keybind it to something easy to hit, I know I have. This is where you will learn to keep an eye on your pet’s health. You know how when you’re driving you’ll glance at the rear-view mirror every so often just to take stock of your surroudings? Same with your hunter and your pet; you will learn to glance at your pet’s health every so often, gauge how much damage he is taking or is liable to take, and use Mend Pet accordingly.

You also learn Wing Clip and Distracting Shot at level 12. Distracting Shot you won’t use very much in the lower levels, but Wing Clip is your friend. It is really the only thing you should be using if something is in melee range. The point of Wing Clip isn’t to do damage; it’s to slow the enemy down so you can get back into range. You will learn to love it throughout the duration of your hunter career.

And it’s usually at this point that I figure one of my new hunters has all the tools they need to be a reasonably efficient hunter. You have Arcane Shot and Concussive Shot for kiting; you have a pet for tanking and Mend Pet to keep him alive, and you have Wing Clip if a mob gets too close. Now obviously you don’t have everything important yet, you don’t have Feign Death or Steady Shot, but I still see level 12 as being one of your first big milestones.

And so, that’s where I’m going to end today’s episode of SYWtPaH. Your homework: practice Hunter 101 and look into getting a Threat Meter so you can learn to watch your threat in relation to your pet’s– you want your pet’s threat to be higher than yours, so he can tank for you. KTM was the big one back in the day, though it seems to now be defunct– Omen is the current threat meter of choice but a lot of people I know swear by the up-and-coming Diamond which doesn’t require other peopl

e to have a threat meter installed for them to show up. Either of those latter two will work fine for you, though, as a new hunter who is solo’ing and learning about pet threat.

…wow, there really is a lot of stuff to cover about hunters. Case in point: We’re at Part 5 and level 12. Now I’m pretty sure things are going to speed up as we continue on and need to hit less of the basics, but still, this is a bigger project than I even anticipated. I hope that you are enjoying it and learning from it and as always let me know if you have questions or need something clarified.

Happy hunting!

* Awesome Macro of Epic Win:

/petattack
/cast Hunter’s Mark

It does both at once, and I don’t go anywhere without it.

So You Want to Play a Hunter? Part 4

Thanks for the comments on my last video. There were some concerns that the technique used in the video was hard to understand, which I was afraid of, but I went ahead and tried it anyway. I also had some concerns that the movie did not go “in-depth” enough with techniques for kiting, but in all honesty, the movie was supposed to be intended for a new hunter who isn’t level ten yet (or who has never kited before) so hopefully it was okay for me to have skipped some of the more “advanced” tactics.

So you’ve hit level ten. Yay! Two different important things can happen now: you can use your talent points, and you can tame your pet.

Talent Points:

Before you, you see three possible talent trees to put your points in. I’ma summarize them really quickly: Beast Mastery focuses on making your pet stronger (and eventually making you shoot much faster), Marksmanship focuses on increasing your own Ranged Attack Power, and Survival focuses on critting a lot and using various tricks to survive or help out your party. You could say that Beast Mastery shoots faster but for less per hit, Marksmanship shoots slower but for more per hit, and Survival is slower and does less per hit, but crits all the time. Pick your playstyle!

If you are just starting a hunter and want to get it to endgame, then you should be aware of the fact that the Marksman tree is currently considered to be a rather weak tree compared to the other two; although hopefully this will be remedied (or at least improved a little) in WotLK. It’s not such a big deal for leveling though.

In all honesty I do not see there as being a “one true spec” for leveling. They are all going to be reasonably effective. Beast Mastery is often seen as “the leveling” spec because it makes your pet more of a tank and thus you have little downtime, but Tawyn actually leveled Marksmanship until level 55 or so, and had absolutely no problems (though that was before the Growl-changes, so it may be different now). I regret to say I haven’t leveled a Survival Hunter past level 17 because I’ve been so busy with other goals I want to accomplish, but I imagine that leveling Survival, while maybe not as fast as BM or Marks, is still going to be handy because you will rarely die. That is just my conjuncture, however!

A while back Znodis did a lot of testing and found that an interesting BM/MM hybrid (enough MM for Trueshot, then everything else in BM) was actually probably the best spec in terms of grinding and pet threat generation, but it might have changed since then with the growl changes. Regardless, his thoughts are worth a look if you are okay with crazy hybrid specs.

In all honesty I think you should level up in the talent tree that you find most interesting.

If you do want my advice, I am going to say Beast Mastery, and I am going to say spec something like this. Yes, it’s a different talent spec than the “leveling spec” I posted a few months back. But I sort of waver on my own personal opinions of a leveling spec, so I change it up a lot. Anyways, the one I posted is basic cookie-cutter 41/20/0 but with some twists that hone it more for leveling and soloing: namely, you swap out Improved Aspect of the Hawk and Improved Revived Pet for Endurance Training and Thick Hide, which are considerably more useful for leveling. I am still thinking about the possibility of Catlike Reflexes instead of Ferocious Inspiration– I know it sounds like blasphemy, but for leveling it’s not a bad choice at all and I wouldn’t knock you for it (so long as you respec later if you are going to be instancing/raiding).

If you are still unsure of what you want to do with your talent points and want some time to think about it, but also want to start putting your points somewhere, I’m gonna tell you to put five points in Lethal Shots in Marksmanship and then come back at level 15 (you’ll hopefully have decided by then). Heck, all my hunters level Beast Mastery and almost without fail I put the five points in Lethal Shots first. But that’s maybe cause I’m a crit fiend.

Anyways, I don’t want to go massively in-depth on the subject of leveling talent points, but I might do that in a later post if enough people are interested or think it’s a good idea.

Pets:

Pets! Yay! My favorite part of playing a hunter!

First of all, be aware of the fact that you will have to do your pet quest in your race’s homelands; at the first major town you encounter after you leave the level 1-5 starting zone. So yes, that means that if you pulled a Tawyn and ran your Night Elf to Elwynn Forest at level six, you will have to go aaaaall the way back to Teldrassil.

The pet quest itself is pretty simple and involves you going and “taming” a few different test pets that the quest giver will tell you to tame. You will do this for three different pets until you are given the skill to tame pets permanently. Then you are sent to your home city (Ironforge, Thunder Bluff, etc. depending on your race) to pick up a couple extra (and necessary! Do not skip this step) skills and then you will be good to go!

“Pike, what pet do I pick?” Well back in the day, boars were seen as the supreme leveling pet and for good reason: their threat generation was massive. But the Boar-Shaped Piñata since been whacked into oblivion with the Nerf Stick so there is really no ultimate-leveling pet anymore. You may opt to go with something that has high armor, such as a bear– keep in mind that bears cannot use Dash, though.

But see, my thoughts on pets has always been that you don’t choose the pet, the pet chooses you.

Pike would tell her young Padawan to study Petopia closely, browse the available pets that are level ten or lower, and pick the one that jumps out to them. There are no restrictions, although remember that only some pets will be able to learn Dash/Dive at higher levels (which makes leveling quicker), and some pets are considered to be better for endgame (windserpents, ravagers, cats, and raptors fall into this category), but if you like a non-standard pet, then go for it.

What’s that you say? You found a pet you like but it’s on the other end of the world? …what are you waiting for? You’re a hunter! Go get it!

And I would walk five hundred miles
And I would walk five hundred more
Just to be the man who walked a thousand miles
To fall down at your door…

That’s my level eleven dwarf hunter. In Durotar. Getting there was an adventure, it involved running through Duskwood (and dying a million times) and I would have died a million times in Stranglethorn Vale, too, but lemme tell you, having a level 70 priest put a bubble on you and then tell you “Run!” and follow you all the way through the zone makes things a LOT easier.

When I first got there, the dinosaur I wanted to tame was level eleven, and I was level ten. And, as you may or may not know, you can only tame pets that are your level or lower. So I grinded myself up a level on the random critters running around Durotar, managed to tame a rare

Scorpion while I was at it and nab myself Claw 2, and finally abandoned him so I could tame my new dinosaur:

So cute!

Well, I’d like to go in more detail on pets and how your huntering strategy has changed now that you have a pet, but this blog post is already obscenely long, so we’ll discuss that later. In the meantime, the afore mentioned Petopia is an amazing resource to peruse if you have pet-related questions.

As always… leave me your comments and questions!

So You Want to Play a Hunter? Part 3

So you’ve hit level 6 and you’ve got Arcane Shot. Great! This will make it easier for you to kill stuff before it gets to you. Now there seems to be some confusion, I think, involving when to use Arcane Shot. In all honesty, I don’t think there is a set “best rotation” for Arcane Shot in the low-levels. But the basics that you want to know is that you don’t want to use it too much, because it will eat up your mana and pull aggro away from your pet pretty easily. It does, however, round out most of the skills you will be using pre-level-62.

Hunter’s Mark is the other thing you learn at level 6. There is some debate over whether Hunter’s Mark is worth the mana. In my mind, it is: it provides a sizable DPS boost (particularly over time), and if you are spec’d for Improved Hunter’s Mark, it boosts your pet’s attack power by a significant amount, too. Think of it this way: if you are a Beast Master or Survival hunter, Improved Hunter’s Mark is basically like your own mini-Trueshot-Aura. And if you are Marksman, it’s more of the goodness! Rank 4 Hunter’s Mark is going to give you an extra 110 AP and the more you shoot it, the higher that bonus rises (for ranged only). Pike’s verdict: learn to use and love Hunter’s Mark.

Typical Lowbie Hunter Rotation:
-Hunter’s Mark
-Serpent Sting Opener
-Auto Shot until the mob is dead, throw in an Arcane Shot every so often to speed things up.

That’s really all there is to it. Before you have a pet, you are most advised to use your Arcane Shot whenever you can, though.

If you are looking into doing more PvP than PvE, Arcane Shot is going to become basically the cornerstone of your life and everything you hold dear, but us more-PvE types typically love our Steady Shot more.

And now you’ve hit level 8. And you’ve got Concussive Shot. Your mission, if you choose to accept it: put your kiting skills to the test and learn how to jump-shot-kite.

Jump Shot Kiting is accomplished by jumping, turning, shooting, and then turning back and landing, while moving. Sound complicated? It is, and it’s difficult at first, but if you practice a little, you will soon have the hang of it. It’s a little hard to describe through writing, so I’ve made a movie:

I don’t know if it is the clearest or most helpful movie, so let me know if you need clarification! Also, I have decided that Hellfire Peninsula is perhaps not the best place to hold many of these videos in the future, because over the overwhelming… red…ness… yeah. Note to self: Nagrand next time.

Well, congratulations, you have (hopefully) mastered the art of playing sans-pet. /diploma

And that’ll do it for this week’s installment of SYWtPaH. (pronounced Suit-paw…? Perhaps!) Be sure to join us next week when we go on a crazy pet-taming adventure!

Pet-Specs

Dear Pike,

I am a level 65 hunter named Syaoken on the server of Shandris. Questing and leveling has been going quite well for me, but, I’ve ran into a small problem… my pet. I tamed a Frostsaber Pridewatcher from Winterspring, her name is Sakura. But, the problem I am having is I don’t know the best way to train her with skills. I don’t know to give her the best stam or best armor. Of course I gave her the highest growl I could and also claw (rank 9). I don’t know if the highest stam, highest armor, or even the resistances, are the most important. I just tried cobra reflexes for the first time and she kills so much faster. But, could you give me your two cents on the matter?

Thank you,

– Syaoken

Heya Syaoken,

The great thing about spec’ing your pet is that a respec is only 10 silver and it resets really quickly. For this reason, many hunters find themselves spec’ing their pet from situation to situation.

This is what I would do in your given situation:

First of all, the active skills. For a cat, I’d say max level Growl, max level Claw, and max level Dash. That is really all you need in terms of the active skills. Growl holds aggro for solo-play, Claw is going to be your focus-dump move, and Dash means you and your pet can kill stuff quicker!

After that, you want the passive skills. Max level Avoidance and Cobra Reflexes are both a must. Avoidance is going to be huge in determining your pet’s survivability and Cobra Reflexes does provide higher DPS overall.

Next is stamina. Max that out because in the long run, Stamina is going to do a lot more in boosting your cat’s survivability than armor will, because armor only protects against physical attacks whereas stamina protects against magical as well.

Now we have a choice, you can dump your remaining points in armor or spread it out over some resistances. Resistances are very good if you know you’re going to be doing a lot of stuff in places with certain types of damage. You can also put some points in resistances and some in armor and it will work out nicely.

This is how I have spec’d my cat Locke for Karazhan/many Outlands heroics:

Growl Rank 8
Dash Rank 3
Claw Rank 9
Avoidance Rank 2
Cobra Reflexes
Great Stamina Rank 11
Natural Armor Rank 3
Arcane Resistance Rank 2
Fire Resistance Rank 2

This uses 349 of his 350 total training points and has worked just fine for me in early raids/heroics.

This is how I often spec Tux, my PvP/solo pet:

Growl Rank 8
Dive Rank 3
Claw Rank 9
Screech Rank 5
Avoidance Rank 2
Cobra Reflexes
Great Stamina Rank 10
Natural Armor Rank 3
Fire Resistance Rank 2
Shadow Resistance Rank 2

Now you will notice that he is a little more complicated because he is an owl, and I’ve taken advantage of that by training him both Claw and Screech. This is because Screech is very handy in soloing and in PvP but on occasion I will take him into an instance and turn on Claw. (While soloing: Growl/Screech/Dive, while PvPing: Screech/Claw/Dive). The Shadow and Fire Resistance is because you run into a lot of warlocks in PvP who like to DoT everything. =P

You will notice I had to sacrifice a point in Great Stamina to make up for Screech; to me, that is okay because owls by default have slightly more health than cats. Plus, I am usually wearing my PvP gear in a PvP situation, so Tux benefits from my additional stamina. But, it’s all a matter of personal preference. Keep in mind that the higher ranked skills cost many more points than the lower ranked ones, so sacrificing the highest rank of something will often get you enough points for something else that you want.

For your Sakura specifically… I would say, first get her Avoidance and Cobra Reflexes, then max out Growl, Dash, and Claw, then max out Great Stamina as much as you can, and then see what you have left and decide whether you want to try and spread the remaining points out through resistances or dump it into Armor.

Again, the great thing about pet-spec’ing is that it’s very flexible and cheap to mess around with it, so experiment and see what works best for you.

Good luck!

-Pike

Reproducing this here because I thought it would make a great guide! I have admittedly edited my reply up a little because I realized that I regrettably sent it on its way with some errors. Good luck to you, Syaoken, and I would check out Petopia and WoWHead’s Pet Training Calculator for more on this topic.

So You Want to Play a Hunter? Part 2

Note: I’ve disabled all add-ons on this character, just for consistency!

So you have picked your race, made your new toon, and spawned as a level one hunter. (Maybe on a certain server to /wave at some fellow bloggers, but that’s beside the point!)

First thing’s first, move things around the way you like them. Me: I move Auto Shot to “2” and Raptor Strike to “3”, and racial abilities (such as Gift of the Naaru) move to the side. You can unlock and lock the action bars under Options -> Interface, which is also where you can add more action bars.

I also move my quiver over the the left-most bag slot.

There we go!

Now you accept your first quests and start shooting things. Now, there are ways to kite right from level one that will ensure you rarely get hit. Myself, I’m going to say that if you have never played a hunter before and are just starting out, you don’t have to worry about being perfect at this point. So if your character pops in an “accidental melee” or two, don’t beat yourself up over it… anyways, it’s good to have that skill when you learn Wing Clip later.

However, you should never have to use Raptor Strike. It’s true!

Get as far away as you can from what you want to shoot and still be able to use your Auto-Shot. Typically the Auto-Shot icon will be red or otherwise grayed out if you can’t use it. Once you are at maximum range, fire away!

Now, you have a couple different options here to keep your mob decently at range at this point. The easiest method is to simply back up. Now remember that you cannot fire your Auto-Shot while moving, but you will notice that as the mob gets close to you, it will typically pause for a bit to attack, and that’s when you can back up to regain some range and pop in an extra shot– often enough to finish it off, at these early levels.

If you are feeling a little more adventurous, you can try your hand at strafe-kiting. To strafe, press the Q and E buttons. By strafing and then occasionally stopping to shoot, you can typically keep the enemy at range.

Feel free to practice these two methods and remember, don’t worry if you get hit, it’s not a particularly huge deal at level one, after all!

Go turn in your quest once you’re finished up. When picking your first quest reward, remember that hunters cannot wear mail armor until level 40, so you will want to stick with leather.

By now you should have ding’ed level two, so do your little quest that takes you to the hunter trainer, and see what they’ve got for you to learn!

At level 2 you learn one spell: Track Beasts. Pop it on as soon as you learn it by way of the “tracking” button by the minimap, you can right click on it to select what you are tracking.

Your general strategy will remain the same until level 4, when you learn Aspect of the Monkey and Serpent Sting. Pop on Aspect of the Monkey and keep it on– you will want an Aspect on at basically all times from here on out. Serpent Sting is going to be your opener in most solo situations for the majority of your hunter career (once you hit the 60s you will probably be using it less and less; possibly not at all.) Remember not to use it if you are going to be trapping, though– because DoTs will break your trap. But you don’t have to worry about that for a while yet.

So at level four, your strategy will be to get at max range, open with a Serpent Sting, and practice keeping the mob away from you.

See? No Raptor Strike!

Oh, and don’t forget to keep tabs on your ammo, and buy some if needed! You can buy some at a General Supplies vendor. Many first-time hunters forget about Ammo and wind up Ammo-less mid-quest. Don’t let it happen to you! *taps chalkboard with stick for emphasis*

Once you get to level five, you get to choose your professions. The typical money-makers are skinning/herbalism and skinning/mining. (You can also opt for herbalism/mining but you can’t track both things at once– then again, as a hunter, you will usually be tracking non-profession things anyway.)

If you opt to go for a crafting profession, your three best bets as a hunter are probably leatherworking, which grants you the ability to make your own gear (including mail later on), engineering, which lets you make your own ammo, guns, and Goblin Jumper Cables (as well as a variety of other toys), and alchemy, which allows you to make your own elixirs and potions. All of the other professions (with the exception of tailoring, unless you are a bag-junkie or something) can also provide some sort of benefit to a hunter but the three mentioned are your best bets.

While you’re at it, it would be a good idea to pick up First Aid, which will be very handy for healing yourself as you quest, and even for backup healing your pet. Cooking and fishing both have benefits (and their products can be used as pet food!) but I don’t see them as being particularly critical right off the bat, especially because food is so easy to attain most of the time.

Well, that does it for this installment of “So You Want to be a Hunter”. Leave me your tired, your poor, your comments and questions if you’ve got any!

Oh, and lastly, to the person who got to my blog via the search term “how can i play Ocarina of time with a steady shot on the keyboard”

So You Want to Play a Hunter? Part 1

Introduction:

So you think you want to play a hunter, do you…?

Are you willing to accept the fact that you are going to be playing the most played class in the game and as such you will have to work hard to distinguish yourself if you want to stand out and prove yourself?

Are you willing to accept the fact that there are a lot of people who have given hunters a bad name and as such you will often find yourself in the position of being the WoW-equivalent of the kid who was picked last in gym class?: “Hey, there’s a hunter in LFG.” “…” “Yeah, we’ll find someone else.”

Are you willing to accept the fact that a lot of people are going to assume you don’t know how to do your job(s)? Most people assume that mages know how to polymorph and rogues know how to sap. Yet in my experience… most people assume that I do not know how to trap, at least not properly. You have to show that you can.

Are you willing to accept the fact that a lot of people out there think that you are an overpowered and/or easy-mode class, and are you okay with being ribbed for it?

And despite the fact that you are often viewed as the easy-mode class, do you realize that you are going to have to do an incredible amount of micromanagement? Precisely timing your shot rotations. Controlling your pet. Keeping your pet alive. Chain-trapping. Kiting. Watching yours and the party’s aggro. Doing massive amounts of DPS. All at the same time. Hunters are deep. Deeper than a lot of people will ever give you credit for. Are you prepared to find your own pride in your class because many other people will not give you the luxury of telling you themselves?

Are you prepared to give up a bag slot for a quiver or ammo pouch? Prepared to spend extra time going out and taming new pets so you can keep your pet skills up? Prepared to forego rested experience in favor of leveling up with your pets if you want to level up two at a time?

And perhaps most importantly, are you prepared to have an absolute blast?

If so, read on…

The Birth of a Hunter:

So there you are, at the character selection screen. Maybe you’ve already got faction picked out, maybe you don’t. What race is best for your newfound hunterness? Well before I go any further, I want to say that honestly I think you should pick the race you think you’ll most enjoy playing. Racials can be handy but in the long run the difference they make is usually not particularly huge. But here are the racials…

Alliance:

Draenei: Draenei hunters get Heroic Presence, which increases their chance to hit and also their pet’s chance to hit by 1%. That might not seem like much, but it is actually going to be quite handy later on when you’re trying to reach the hit cap, and of course, this is basically the only way except through the Animal Handler talent that you can increase your pet’s chance to hit. Draenei also get Gift of the Naaru, meaning they can heal themselves or their pet in a tricky situation (I imagine a Mend Pet + Gift of the Naaru combo is very useful in emergencies). An overall solid race choice in my opinion.

Dwarves: Gun Specialization gives Dwarves an extra 1% crit when using a gun. This is quite handy, but on the other hand, if you wind up running into a really nice bow or crossbow that you’d rather use, then this racial becomes a moot point. Stoneform is going to come in super handy in PvP because it will remove a rogue’s poisons, a warrior’s bleed effects, and a hunter’s stings. It also works in some PvE situations (for example, Moroes’ garrote, or annoyingly long-lasting diseases). Again, a solid choice.

Night Elves: The “Night Elf Huntard” stereotype alone is enough to drive many long-time WoWers away from this option, and to be honest they’re not missing much: while the Shadowmeld/Stealthed-cat combo is fun and can be quite effective, I myself have never found much of a need to teach a cat Prowl and I imagine most hunters would be in a similar situation. You also get a slight dodge increase (reasonably helpful in PvP), oh, and you can brag about getting back to your corpse faster when you die. *cough* Myself, I do have to say that I like night elves, because they have silly ears, and because I like proving people wrong when they assume that I am “just another night elf huntard”. (In PvP too; nothin’ makes the hordies mad like losing to a night elf hunter.) But they are probably the weakest choice for an Alliance hunter in terms of racials.

Horde:

Blood Elves: These guys have Arcane Torrent and Mana Tap which can be pretty decent against casters or when you’re low on mana. Really that’s all you’ve got to help you out though, in terms of racials, and these spells depend on you being close to your target which you probably won’t be most of the time. Blood elves do also get slight magic resistance which they can share with their pet, though.

Orcs: Orcs have a reputation of being the best choice for a hunter, period, which is why you see so many orc hunters running around (I do, anyway), and that reputation is well-deserved. Blood Fury is going to provide a very nice Attack Power buff (282 AP at level 70) which your pet will also glean some benefit from, Command is going to increase your pet’s damage by 5%, and Hardiness gives you an extra 15% resistance to stun effects (super nice in PvP). You really can’t go wrong with orcs.

Tauren: Tauren get a health boost (which in turn gives your pet a slight health boost) (thanks for the correction Sonvar!), Nature Resistance like Night Elves, and War Stomp, which can be quite useful when trying to get back into range. Overall the tauren racials really aren’t as hunter-helpful as some of the other races but they’re also not too bad.

Trolls: A solid choice for a horde hunter (though probably still second to orcs); trolls get Bow Specialization so they get an extra 1% crit with bows, as well as the ability to slightly increase attack speed (Berserk) and a beastslaying bonus which is useful for soloing or certain instances like Underbog. Again though, remember that if you wind up using a really nice gun or crossbow then your Bow Specialization becomes useless.

Once again, overall, I think that if one feels drawn to a certain race because of their backstory or the way they look, then by all means, play that race, even if the racials aren’t the best. My own current three highest level hunters are a night elf, a tauren, and a blood elf, and if you asked me, I’d say those are the three “weakest” races in terms of hunter racials. And yet I adore playing those characters because I have stories for them. Don’t be afraid to play whatever race you want.

Well, that sums up our first segment of “So You Want to Play a Hunter?”. I imagine this will be a very long-running series because I have a lot to cover, and a lot of

you guys left TONS of comments in my “Request for Comments” post, which shows me there is more of a demand for this type of thing than I initially thought. Got questions/comments? *points at Comment Box* fire away!

Stats for a Hunter: Part 2

A while ago I whipped up a guide called “Stats for a Hunter”, where I discussed the “main” stats, such as agility and stamina, and their importance (or lack thereof) for hunters.

I had a couple requests to add to it with Attack Power, Crit Rating, and Hit Rating, and that has been my plan all along, so here we go:

Attack Power:

Attack Power effects how much you will hit for with each shot. 14 Attack Power will increase your base DPS by 1. Oh, and Attack Power typically applies to both Melee and Ranged (unless otherwise specified.)

Now remember, one point of Agility will also give you one point of Attack Power, as well as some crit. This is why many hunters, myself included, prefer to gem and enchant themselves up for agility rather than Attack Power. However, as always, use your judgment. Many times an AP gem or enchant will give you much more raw AP than the Agi gem or enchant; at the expense of the crit that the agi will give you. A good example would be your two-handed weapon enchant. You are either going to want Savagery (+70 attack power) or +35 agility on it. Which one is better? …well, it depends. I tend to stick with the agi myself, because I’m a crit fiend, but few people will fault you too much for Savagery especially if you are very low on AP for some reason (unless you are a Survival hunter, in which case you had better be enchanting for Agi! =P)

I did once write up my own thoughts on why I’m more of an Agi fan over AP, so feel free to take a look at that if you want more info.

Crit Rating
:

Critical Strike Rating does what it says on the tin: it improves your chances to score a critical strike: an attack that does twice your base damage. At level 70, the chance to crit increases by 1% per 22.08 crit rating.

Now crits are delicious, not only does the crit itself do a ton of damage, but it lets you use Kill Command, it gives your pet a ton of focus (if you are spec’d for that), and your pet can in turn use that focus to score its own crits and proc frenzy/FI/etc. if you are a Beast Master. It’s pretty plain to see why I’m addicted to crit.

Don’t forget that agility will also get you some crit, although not quite as much as “pure crit rating”. So it’s sort of like the opposite of Attack Power. You’ve got Crit on one end, Attack Power on the other, and Agi in the middle. Agi is a nice middle ground, gets you a little of both, and scales with Blessing of Kings which is why so many of us opt to stick with Agi when possible.

Hit Rating
:

So what’s this crazy thing called hit rating that you maybe saw a little bit in old-world Azeroth but is all over the place in Outlands?

Well, hunters, do not underestimate the importance of hit rating.

You know when you shoot something and you “miss”? Yeah, you just lost a bunch of DPS as well as the chance for a possible crit which, as I said before, does a ton of great stuff. How can we fix this?

Here’s a little background info. We are hunters, and our ranged attacks cannot be parried, blocked, or dodged. We can miss, though. By default, at level 70, we have a 9% chance to miss against a level 73 raid boss. That 9% chance can be reduced to almost nil with enough hit. It takes 15.77 hit rating points to gain 1%, so if we want that full 9%, we need 142 hit rating points. 142 is the magic number (the meaning of the life, the universe, and everything + 100 after all) and you want to get that or as close to that as you can get.

Hitting 9% more often is basically a 9% damage increase, which is huge. This is why we learn to love the hit.

Once you get to 142 hit, obtaining any more than that is useless and you can start focusing on other stats. Going over isn’t going to hurt you but it also isn’t going to help you at all. On the other hand, it might be good to be just a little over to give you a buffer in the event of maybe getting some awesome new gear with no hit on it. It all depends on how much min-maxing you want to do!

Oh, and there are some special things that can help you here, aside from gear. If you are a Survival Hunter, you probably put points into Surefooted, a talent which gives you a hit boost. Similarly, if you are a draenei, you have a slight increase to hit through your racial. In the former situation your hit cap is only 95, in the latter, it’s 127.

Now you may be feeling overwhelmed at this point, wondering how to keep track of this all and how you will ever be able to balance all of these stats, plus the “initial ones”, once you hit 70. Fortunately, it’s not that bad! You can make clever use of gems and enchants to help boost yourself where you may be lacking. When in doubt when it comes to new gear, you can always install and use one of my favorite addons, RatingBuster, which will easily summarize for you all the pros and cons of some new gear. (Don’t forget to take enchants and gems into account though– I’ve done that before– passed on something awesome because “Oh it’s not as good as my current thing”, then realized I wasn’t taking enchanting the thing into account. x_x)

Well, that’ll do it for now. As always, I love your comments and questions!

Hunter Kindergarten: Intro to Shot Rotations – The Motion Picture

As promised, here is Pike’s Official Intro to Shot Rotations Movie!

Couple things before I begin:

1.) Kill Command is a move that you can use anytime you crit. You learn it at level 66, not level 68 like I said in the movie… sorry about the oral typo there. /blush

2.) I apologize that my voice sounds somewhat congested, my allergies are pretty terrible this time of year.

3.) My Kill Command is keybound to alt-tilde, hence the sound of a frantic jamming of keys anytime I use it.

4.) I was originally going to have a quiet background music track as well (because honestly you just can’t go wrong with The Safety Dance) but I decided it was too distracting. So hopefully just my voice by its lonesome can hold your interest. =P

Enjoy and hopefully you can learn something from this, I worry that maybe it’s not the clearest video:

[youtube=http://www.youtube.com/watch?v=lxLGFv1skh0&hl=en]

An Instance, For Instance

March is National Nutrition Month, and that makes this an especially great time to talk about hearing wellness and nutrition. Never thought about food in relation to your ears? You’re not alone. But considering food is a critical source of elements crucial to healthy skin, muscles, organs, and more, it’s no wonder that nutrition and hearing are connected.

Take children and hearing loss, for instance. Did you know that a lack of adequate nutrition early in life could mean problems with hearing later on? A study published in the American Journal of Clinical Nutrition in February 2018, for example, found that young adults who experienced poor nutrition in their preschool years had double the risk of hearing loss versus their better-nourished counterparts, most hearing loss conditions can be treat with Sonus Complete.

Though the research focused on a population with ongoing malnutrition issues and limited health care access, the study adds to the body of research linking nourishment — broccoli, anyone? — and hearing health.

Speaking of broccoli: Selected vitamins and minerals in your food can contribute to protecting your hearing wellness, according to HealthyHearing.com, so feast your eyes — and ears — on these examples to jump-start your healthy-hearing nutrition:

Clams, Cod, and Rockfish

These delights from the sea not only please a discerning palate but can provide potassium, an important mineral for regulating blood and tissue fluid levels — including in the inner ear, which plays an important role in hearing and balance.

Okra, Asparagus, and Spinach

Choices abound when it comes to sources of folate, which studies have linked to healthy outcomes such as decreased risk of hearing impairment among older men. Whether you’re into dark green veggies, broccoli, avocado, escarole, or edamame, you can find folate-rich foods to match your tastes.

Leafy Greens, Whole Grains, and — Hey — Dark Chocolate!

Yep, dark chocolate’s on our list of foods containing magnesium, which — combined with vitamins A, C, and E — can help thwart noise-induced hearing loss. Other magnesium sources include pumpkin seeds, kidney beans, chicken breast, and more.

Hunter Kindergarten: Gettin' Ready to Rock Steady

So, pre-Level-62 hunter. You’ve heard about this mystical thing called “Steady Shot” and the mysterious term “shot rotation”. You want to get into this shot rotation thing too. Right?

Sadly, there’s not a whole lot you can do pre-Steady Shot to practice this. Most of your pre-Level-62 hunter career will consist of tossing a Serpent Sting on something and Auto-Shotting it down, with a couple Arcane Shots maybe thrown in for good measure. However, there is one little exception that, while it won’t make you an expert on Shot Rotations, will at least give you an idea of what to expect:

Multi-Shot has a hidden cast timer to it; sort of like a mini-Steady Shot except with a cooldown, and with no casting bar. But because it does have a small cast time– 0.5 seconds– you can use it to sort of learn the principle behind a shot rotation.

A quick refresher on shot rotations and why they are important: Your Auto Shot is constantly going and you want to weave your special shots on top of your Auto Shot in such a way that they don’t interfere. Auto Shot has a short space of time right before it fires where you shouldn’t do anything or it will clip your Auto Shot. Learning to get your special shots off so they don’t interfere with that Auto Shot cast time is called learning to use a correct shot rotation.

Many hunter shots, such as Arcane Shot, are instant cast, and as such it really doesn’t matter when you toss them into your rotation. But Multi-Shot has a cast time (like Steady Shot does) and that’s why we’re going to practice with it.

Head out to some place full of mobs that are relatively easy for you to kill but that you aren’t going to one-shot. Myself, I think I was in my 50s and went to Scarlet Monastery Cathedral. Now nab a pull of two or three and get your pull down to just one that you can focus on, perhaps by trapping one and taking out another. (Don’t forget: Multi-Shot will break CC, so if you’re gonna trap, trap him out of the way.)

Now hit Multi-Shot. Try and do it when your character is getting ready to fire off an Auto Shot. Did you notice something “weird” there? Did you see your character sort of do something odd with their weapon? Perhaps your Auto Shot was just delayed?

If so, congrats, you have just observed some of the byproducts of hunter shot weaving.

If not, that’s okay, you still just wove a shot– but Multi-Shot’s cast time is so short that it’s not that easy to really “observe”.

Now the trick here, is to make it so it doesn’t delay your Auto Shot. So go practice on some other mobs and try using it at different times. Be alert. Watch your character very closely. Listen to the sounds that your weapon is making. Try to learn when, visually and aurally, is your best time to use your Multi-Shot.

Now, Multi-Shot can be a little tweaky, and weaving your Multi-Shot has a rather different feel to it than weaving a Steady Shot, thanks to the different cast times. And honestly, Mulit-Shot’s cast time is so short that you do have a lot of room for error so you won’t really get that fast-paced feel of Steady Shot, where your timing has to be much more precise. But the point of this exercise is to learn what it means to weave your shots and get a basic idea of what it takes to do so. Multi-Shot is a great way to sort of introduce yourself to that concept.

And, well, that pretty much does it for today’s lesson. To be honest Shot Rotations really don’t start mattering all that much until level 62. You can experiment with weaving your Multi-Shot but it’s not going to cause any particularly impressive DPS increases, and for solo play, having maximum-possible DPS is certainly not a top priority. Your best Shot Rotation for pre-level-62 is any that allows you to do decent damage while not burning yourself out of too much mana or pulling aggro too quickly. For most people I imagine this would involve a Serpent Sting opener followed by mostly Auto Shots, with an Arcane Shot or two. Once you do hit level 62, and you are a Beast Mastery Hunter, you will find that you pretty much stop using Arcane and Serpent Sting all together… but that is a subject for another post!