This game has a big problem, and that problem is that there are not enough gnomes in it.
Yes, gnomes.
Gnomes are great. They’re easily my favorite Alliance race, and are a top contender for my favorite race in the game period (though they’re gonna have to duke it out with goblins, tauren and blood elves.) And yet I feel like more often than not they’re a “joke race” who doesn’t really do much in the game – not much that’s serious, anyway.
Gnomes deserve better than just being, you know, that joke race for jokes. Look at Star Trek, for example. Deep Space Nine had a ton of great Ferengi episodes whilst still maintaining the core super serious plotline. Heck, even Voyager had episodes where freaking Neelix of all people had really in-depth storylines and character arcs. If Star Trek can pull off Ferengi and Neelix, why can’t Blizzard pull of gnomes?
What, you think people won’t buy short people being awesome and badass?
Cause um, Tyrion Lannister already exists proving that people will eat it up.
And yes, in fairness, High Tinker Mekkatorque is pretty good, and his story is rather well done. It establishes him as a character with both baggage and ingenuity. A strong leader who cares for his people without losing what makes him a gnome. But is that all we’re gonna get? Come on Blizzard.
I want a gnome legendary questline.
I want a gnome novel.
I want a gnome expansion pack.
Make it happen!
With WOTLK Classic being released on 26 Sep, WoW players can once again experience their favorite game expansion.
Back when the Bronze Dragonflight was still powerful, I had an idea for a CoT dungeon: CoT Gnomeregan!
In this dungeon, a team of adventurers disguised as gnomes were tasked with preventing the Infinite Dragonflight from stopping the irradiation of Gnomeregan, thus preventing the gnomes from joining the Alliance and turning the tide of the war.
They fought their way from the entrance of the city, protecting each of the “bosses” in turn until they reached the bottom of the city. This was the timed/gauntlet event, where each “boss” rescued would add to the loot during the later “dungeon” part. They had to make it to the bottom of the city before the Infinites killed the guy with the bomb in order for there to BE a “dungeon part” though.
There, the bronze dragon in charge of the operation skipped them forward in time just far enough that they missed the actual irradiation. Then they fought each boss in turn on their way back out of the city and this time they could take their time and get loot (and it was a lot harder than on the way in.)
Alas… no more timeline shenanigans.
Erm, that should read “which would prevent the gnomes from joining the Alliance” in order for it to make sense!